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All's working great, except for two things:

Submitted by henshu on

1. When I go into the Redoran Plaza in Vivec, there's an exploded mesh in the middle of the room. I've reinstalled everything and I'm still having this problem. After some research in the CS, I've concluded that this is a cuirass, object ID "0bonemoldUgahTjulanUcuirass", which is part of vvardenfell imports. I had a lot of trouble getting parts one and two of that to download, and I wouldn't be surprised if part of it was damaged in the proccess. Anyone know of a less horrible mirror where I could get those?

2.  When I go to play around in the CS, I get the same error repeatedly:

NiControllerSequence::StoreTargets
'Characters\_Male\twohandjumploop.kf'failed to find target with the following identifiers:
      m_pcAVObjectNameBip01 Spine0
      m_pcCtlrType     NiTransformController
      m_pcPropertyType (null)

 

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I have no idea what you mean by "exploded mesh." However, there is a replacement for bonemold armor on my main project release page. The "niControllerSequence" error appears to be more of the nonsense errors the CS squawks about that don't really mean anything, like EVERY time you click on some of the keys and statues that are shipped with Oblivion, or KOTN. I have gotten "niControllerSequence" errors in numerous mods, including Sea Domes. The globe always causes errors, yet works fine in-game.
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Oh sorry, I mean that there are massive pink shapes shooting all over the place from one point, which suggests out of place vertices in the mesh. I feel quite silly for not seeing that on the release page before, thank you!
Also very glad to know that the error is nonsense, i was worried that it indicated some error in my installation.

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