Actually, there is a lot of scripting work required for Skyblivion.
For example the whole magic system must be made to "work". The current converted magic effects are placeholders, however all spells, potions and ingredients have correct links. So if you are up to this task get master file here
There are some mods on nexus that implement spells from previous games, so you either need to burrow ideas from there or even ask permission from authors and integrate them, or just do yourself if you are good enough.
What exactly needs to be done:
1) Working magic effects, right now they most likely are off, have incorrect sounds, visuals, etc.
2) Potions and enchantments. If new effects are to be created, then those would require updating too, or maybe attaching scripts if necessary.
3) Spells, the same as above.
4) Abilities/Perks. Oblivion used spells for constant effects, but in Skyrim they are implemented via perks.
As for joining a team, you will need to contribute something first either for Skyblivion or Skywind. For example implement several effects and spells, and post esp. Please understand that we don't accept anyone right from the start, need to proof yourself first.
You'd better create something for Skywind or Skyblivion. Maybe your plugins are godlike, but unfortunately I'm not a scripter myself, so they won't show my anything. But a plugin for Skyblivion with a few working spells/effects/scrolls/enchantments will do. Or ask in Skywind threads, scripters are needed there too.
ps. The master file I posted is enough to start working. And please prefix all scripts with "TES4" for Skyblivion.
There are some older spells and magic effects which were not transferred over to Skyrim. Therefore, we will need somebody to recreate that effect using the Skyrim engine. For example, the Spell Tome DLC/plugin gave us destruction spells which cause fire and frost damage. Not too many of those in Skyrim (can't think of any actually). So somebody needs to create that spell. If it can be done using standard effects in Skyrim, great. If not, we would need a script that does something like what the old spell did.
Think of the spells to unlock doors/chests. I'm sure there are plenty of others. There are also scripts needed for simple things like opening doors when you pull on a lever. We don't have a dialog file yet, so the quests can't be worked on today. But if you look around in the CK for Oblivion, you will probably see plenty of scripts tied to activators. Those will need to be rewritten for SkyBlivion.
Okay, for example i can create a spell which will open any door, so can i start right now? And i've download "skyoblivion.esm" so now i have to create the spell and save my plugin as esp then give it to you?
Very simple - I need esp and scripts for Skyblivion.esm where magic works: spells work with correct visual and sounds effects, enchantments work, scrolls work, potions work, etc. They already have correct values like magnitude and duration, just need to update using correct effects or script missing ones, fix visual settings, fix sounds, fix other values if needed. Just make it work. Check original Oblivion how it is there, and replicate the same in Skyblivion. Open CS and CK side by side for example.
So it is not only a scripting job, will require a general CK editing too.
p.s. Please don't consider this a rude response. Just keep in mind that there is no Skyblivion team unlike Skywind, where you can get guidance from head leaders and other exprienced people, or discuss stuff with other members. All I can tell you is "do this" or "make to work that", that's all. Everything else is up to you, you are kind of on your own. If you can't handle this yourself, then maybe helping with Skywind would be better for you.
Yes, you are my labor slave from now on, get to work
But speaking seriously, out of 10-20 newcomers I spoke in the last few months who wanted to work on Skyblivion, noone came back with anything. Zero. Null. Nothing.
At this point my general response is "do that if you wish" and whatever... because I'm 99% sure I won't see this person ever again.
Sure we want to use visuals and sounds from Skyrim for magic, they are great and have mods to make them even better. You don't need to create them, just assign the most appropriate ones as you see fit or by personal preferences. The process should be actually quite fun especially testing in game.
There are a lot of tutorials available including youtube on how to work with magic related stuff in CK, for example
@zilav and Steep. One of the thing that I noticed about the magic system in Skyrim is the impossiblity to assign detect life to object and potion(also other magic effect like waterwalking has this bug).
Some times ago I made a mod(http://www.nexusmods.com/skyrim/mods/28000/?, with full permission granted) that addressed this bug. Unluckly I never had the time to finish it,placing the object in the game world(even becouse I reverted to Oblivion and Morroblivion).
Are you interested to use this? The script are already made(except they should need to be prefixed), and you only should add to oblivion object.
I'm very interested in this project and willing to help. But I unluckly cannot help right now becouse I must end a project for Morroblivion(the debugging of the bloodmoon expansion),I'm almost under exams("maturity's exams"), and I unistalled skyrim when I installed "eso beta" to free space.
Maybe when I have the time, and my contribution for Morroblivion has stopped, i will take this task if it was already taken by nobody, but I'm speaking about september(or above it depends all about university). Back to work to bloodmoon now. Bye.
The majority of the scripting will need to be done for the quests. So there isn't anything else for you to do here until the dialog file gets migrated over. Until then, I'm sure there is some work on Skywind for you.
Steep we could use you over at skywind in the game mechanics department if your willing to help us out. I know your help with that sorta stuff would be greatly appreciated.
Steep we could use you over at skywind in the game mechanics department if your willing to help us out. I know your help with that sorta stuff would be greatly appreciated.
i can join to skywind but i wanted make quest and write scripts for skyblivion
Oh. :P naa I was talking about programming languages. Where looking for people with C++ skill and who have experience in reverse engineering. But if you know papyrus well then we could most dependently use you as well.
Oh. :P naa I was talking about programming languages. Where looking for people with C++ skill and who have experience in reverse engineering. But if you know papyrus well then we could most dependently use you as well.
I know papyrus very good also i know web-programming
I think HappyChappy can help you out. I understand he is looking for someone to script out an Elder Scroll project that lets a person teleport from Skyrim to Morrowind and even to the Imperial Prison. It may be complicated but I'm sure he can explain it better than me.
Awesome steep I'll swear you in and give you the excel. Most of the tasks that I have on the excel are quite complicated and would need someone who is quite skilled with papyrus.
Awesome steep I'll swear you in and give you the excel. Most of the tasks that I have on the excel are quite complicated and would need someone who is quite skilled with papyrus.
Sorry but where can I find lines to audition with?? I'm new here and have been searching everywhere but only found a few lines for 1 character. Thanks for any help.
I think you misunderstood the title of this thread. A script isn't really necessary for an audition, it's the voice that matters. If you want a script for an audition, though, look at the second post in the Old Hub thread of the voice acting subforum.
Actually, there is a lot of scripting work required for Skyblivion.
For example the whole magic system must be made to "work". The current converted magic effects are placeholders, however all spells, potions and ingredients have correct links. So if you are up to this task get master file here
http://tesrenewal.com/forums/skyblivion-development/skyblivi...
There are some mods on nexus that implement spells from previous games, so you either need to burrow ideas from there or even ask permission from authors and integrate them, or just do yourself if you are good enough.
What exactly needs to be done:
1) Working magic effects, right now they most likely are off, have incorrect sounds, visuals, etc.
2) Potions and enchantments. If new effects are to be created, then those would require updating too, or maybe attaching scripts if necessary.
3) Spells, the same as above.
4) Abilities/Perks. Oblivion used spells for constant effects, but in Skyrim they are implemented via perks.
As for joining a team, you will need to contribute something first either for Skyblivion or Skywind. For example implement several effects and spells, and post esp. Please understand that we don't accept anyone right from the start, need to proof yourself first.
I can give you my plugins which i've made as a proof
You'd better create something for Skywind or Skyblivion. Maybe your plugins are godlike, but unfortunately I'm not a scripter myself, so they won't show my anything. But a plugin for Skyblivion with a few working spells/effects/scrolls/enchantments will do. Or ask in Skywind threads, scripters are needed there too.
ps. The master file I posted is enough to start working. And please prefix all scripts with "TES4" for Skyblivion.
Do you mean create a new spell/effect e.t.c with any script?
There are some older spells and magic effects which were not transferred over to Skyrim. Therefore, we will need somebody to recreate that effect using the Skyrim engine. For example, the Spell Tome DLC/plugin gave us destruction spells which cause fire and frost damage. Not too many of those in Skyrim (can't think of any actually). So somebody needs to create that spell. If it can be done using standard effects in Skyrim, great. If not, we would need a script that does something like what the old spell did.
Think of the spells to unlock doors/chests. I'm sure there are plenty of others. There are also scripts needed for simple things like opening doors when you pull on a lever. We don't have a dialog file yet, so the quests can't be worked on today. But if you look around in the CK for Oblivion, you will probably see plenty of scripts tied to activators. Those will need to be rewritten for SkyBlivion.
Okay, for example i can create a spell which will open any door, so can i start right now? And i've download "skyoblivion.esm" so now i have to create the spell and save my plugin as esp then give it to you?
Very simple - I need esp and scripts for Skyblivion.esm where magic works: spells work with correct visual and sounds effects, enchantments work, scrolls work, potions work, etc. They already have correct values like magnitude and duration, just need to update using correct effects or script missing ones, fix visual settings, fix sounds, fix other values if needed. Just make it work. Check original Oblivion how it is there, and replicate the same in Skyblivion. Open CS and CK side by side for example.
So it is not only a scripting job, will require a general CK editing too.
p.s. Please don't consider this a rude response. Just keep in mind that there is no Skyblivion team unlike Skywind, where you can get guidance from head leaders and other exprienced people, or discuss stuff with other members. All I can tell you is "do this" or "make to work that", that's all. Everything else is up to you, you are kind of on your own. If you can't handle this yourself, then maybe helping with Skywind would be better for you.
What just happened!? Did Zilav just steal a Skywind developer?
Yes, you are my labor slave from now on, get to work
But speaking seriously, out of 10-20 newcomers I spoke in the last few months who wanted to work on Skyblivion, noone came back with anything. Zero. Null. Nothing.
At this point my general response is "do that if you wish" and whatever... because I'm 99% sure I won't see this person ever again.
Oh, idk how to change sounds of spells and will you use skyrim visual effect? I thought i would write scripts.
Sure we want to use visuals and sounds from Skyrim for magic, they are great and have mods to make them even better. You don't need to create them, just assign the most appropriate ones as you see fit or by personal preferences. The process should be actually quite fun especially testing in game.
There are a lot of tutorials available including youtube on how to work with magic related stuff in CK, for example
http://www.creationkit.com/Magic_Effect
http://www.youtube.com/watch?v=1sEV4X2gWog
Okay, i'll try
One quick notice @Steep - I got a translator from Obscript to Papyrus, so you don't need to cover a lot of things. Contact me, I will explain further.
@zilav and Steep. One of the thing that I noticed about the magic system in Skyrim is the impossiblity to assign detect life to object and potion(also other magic effect like waterwalking has this bug).
Some times ago I made a mod(http://www.nexusmods.com/skyrim/mods/28000/?, with full permission granted) that addressed this bug. Unluckly I never had the time to finish it,placing the object in the game world(even becouse I reverted to Oblivion and Morroblivion).
Are you interested to use this? The script are already made(except they should need to be prefixed), and you only should add to oblivion object.
I'm very interested in this project and willing to help. But I unluckly cannot help right now becouse I must end a project for Morroblivion(the debugging of the bloodmoon expansion),I'm almost under exams("maturity's exams"), and I unistalled skyrim when I installed "eso beta" to free space.
Thx, it is up to person who will implement and script magic system in Skyblivion (if ever).
Maybe when I have the time, and my contribution for Morroblivion has stopped, i will take this task if it was already taken by nobody, but I'm speaking about september(or above it depends all about university). Back to work to bloodmoon now. Bye.
I don't like work with spells/effects i thought that i would get task like write any script
This means you want someone else to do that while you write only scripts. Unfortunately there are no "else" people available and I doubt will ever be.
But there are not much good scripters
The majority of the scripting will need to be done for the quests. So there isn't anything else for you to do here until the dialog file gets migrated over. Until then, I'm sure there is some work on Skywind for you.
Steep we could use you over at skywind in the game mechanics department if your willing to help us out. I know your help with that sorta stuff would be greatly appreciated.
Smerk wrote:
i can join to skywind but i wanted make quest and write scripts for skyblivion
What languages do you know steep?
Russian, Ukrainian and english but not good if you don't mean about programming language
Oh. :P naa I was talking about programming languages. Where looking for people with C++ skill and who have experience in reverse engineering. But if you know papyrus well then we could most dependently use you as well.
Smerk wrote:
I know papyrus very good also i know web-programming
I think HappyChappy can help you out. I understand he is looking for someone to script out an Elder Scroll project that lets a person teleport from Skyrim to Morrowind and even to the Imperial Prison. It may be complicated but I'm sure he can explain it better than me.
Awesome steep I'll swear you in and give you the excel. Most of the tasks that I have on the excel are quite complicated and would need someone who is quite skilled with papyrus.
Smerk wrote:
Ok give it to me
Sorry but where can I find lines to audition with?? I'm new here and have been searching everywhere but only found a few lines for 1 character. Thanks for any help.
I think you misunderstood the title of this thread. A script isn't really necessary for an audition, it's the voice that matters. If you want a script for an audition, though, look at the second post in the Old Hub thread of the voice acting subforum.
Thanks man, appreciate that. I'll give it a look. Sorry for the post in the wrong place.