Skip to main content

Landscapes and caves/dungeons

Submitted by Anonymous (not verified) on

DELETED

Karma: 0 (0 votes)
Last edited by Daggers on 16 Aug 2025 - 20:13.

The whole point of Skyblivion is to support mods for Oblivion, so this can be used for example

http://www.youtube.com/watch?v=jbwQOioCMO0

http://www.oblivion.lima-city.de/ccount/click.php?id=100

http://www.oblivion.lima-city.de/ccount/click.php?id=101

http://www.oblivion.lima-city.de/ccount/click.php?id=104

http://www.oblivion.lima-city.de/ccount/click.php?id=106

http://www.oblivion.lima-city.de/ccount/click.php?id=107

http://www.nexusmods.com/oblivion/mods/40392/

Oblivion had 8 years of modding behind, there are thousand of excellent mods out there that can put Skyrim to shame. I don't understand people who try to compare vanilla Oblivion with Skyrim. Who the hell plays unmodded Oblivion these days except console users? Imagine Oblivion + it's mods + improved engine, shadows and lighting + some Skyrim's ENB on top of it. That is Skyblivion, or at least what we are aiming for.

Karma: 0 (0 votes)

So how is the auto porting software coming for Oblivion mods?

Karma: 0 (0 votes)

I can convert mods semi auto. Kind of no point making it full auto until Skyblivion itself works.

Karma: 0 (0 votes)

It would be great if the mod converter was full auto because not many authors would give permission for Skyblivion conversions, sadly.

Karma: 0 (0 votes)

There should be a converter that converts mods fully for use in the construction set like converting mods from morrowind to skyrim but the mod would not have skyrim Graphics because it was Meant for morrowind

Karma: 0 (0 votes)