Red Ash Storms
Hehe, I sometimes forget you
Hehe, I sometimes forget you didn't play morrowind. YOu should at least check it our for a week or something tough. Whatever, you can fix it in the next update...
Ash Storm color
I'm more than happy to recolor the ash storms again. It has been a while since I last played Morrowind, and I didn't remember exactly how the ash storm color behaved in different parts of Vvardenfell. So Darth South you're right, they should be yellow/brown outside the Ghostfence, and red inside it. But because there is no way to make ash storms come in different colors inside and outside the ghostfence (or is there?), then I think it would be better if the ash storms were yellow/brown, because you spend much more time in the game outside the ghostfence than inside.
Well If you can do two
Well If you can do two different ash storms(Which I think should be possible with my limited CS knowladge), than okay; but I still think that if you can not do that, you can prevent ash storms occuring inside the ghostfence and setting the weather to Oblivion Realm. By the way here is the REd MOuntain weather table from UESP.
| ● Red Mountain Weather Table ● | |||||
|---|---|---|---|---|---|
| ● | Clear | 0% | ● | Thunder | 0% |
| ● | Cloudy | 0% | ● | Foggy | 0% |
| ● | Ash | 0% | ● | Blight | 100% |
| ● | Overcast | 0% | ● | Rain | 0% |
| ● | Snow | 0% | ● | Blizzard | 0% |
I looked in the CS and found
I looked in the CS and found out that it is very easy to make the ash storms come in different colors inside and outside the ghostfence. I will fix this issue, if that's okay with you. I also made a retexture to the ash storms themselves, take a look at these two photos. I'm not sure if this retexture is already included in the current version of Morroblivion, because I included it in downloadable file a while later when I published the recoloring of the ashstorms.
I replaced them from this:
http://s96.photobucket.com/albums/l182/AfroCurre/?action=view¤t=stormtextureold.jpg
to this:
http://s96.photobucket.com/albums/l182/AfroCurre/?action=view¤t=stormtexturenew.jpg
Ok I got it working now,
Ok I got it working now, outside they are light brown, and inside red. I'm now fine tuning the colors, I'll upload the ash storm improvement v1.1 sometime today.
Dude, that is seriously like
Dude, that is seriously like 100X better than before. Great work! Those floating little circle things always bothered the crap outta me....
New ash and blight storms
Here they are. I uploaded these images so that you can say your opinion about the colors before I release them.
Blight storm:
http://s96.photobucket.com/albums/l182/AfroCurre/?action=view¤t=blightstormred-1.jpg
Ash storm:
http://s96.photobucket.com/albums/l182/AfroCurre/?action=view¤t=ashstormbrown-1.jpg
Release
Since I hear no comments, here is a link to the Ash&BlightStorms:
http://www.mediafire.com/file/zlrgycbj7o71myn/Ash%26BlightStorms.rar
It replaces the texture and makes the storms appear brown outside the ghostfence, and red inside.
They're very good! I don't
They're very good! I don't believe it can be done better.
Weather Effects
There has to be a way to have the weather appear different in a region after completing a certain quest. This happens within oblivion, when you get near an oblivion gate the sky turns red and stormy, and after the gate has been closed that doesn't happen anymore.
..I've played morrowind but I never finished it. Are the blight storms supposed to go away after you finish the main quest?
Weather around oblivion gates
Weather around oblivion gates is set temporarily by a script using the Setweather or Forceweather command (a clip of the script "obliviongaterandomscript", as found in the CS):
; make sure weather is eeeevil gate weather
if getiscurrentweather OblivionStormTamriel == 0
if getdistance player < 4000
if MQ00.nearOblivionGate == 0 && getdistance player < 1000
; this should only happen when I come out an Oblivion gate into Tamriel -- I'm suddenly close but the "near" variable hasn't been set
forceweather OblivionStormTamriel 1
else
setweather OblivionStormTamriel 1
endif
set MQ00.nearOblivionGate to GetSelf
endif
else
if getdistance player > 5000 && MQ00.nearOblivionGate == GetSelf
set MQ00.nearOblivionGate to 0
ReleaseWeatherOverride
endif
endif
It is completely different than totally changing the climate, so that many types of weather occur inside a specific region. I'm not saying it can't be done, there sure has to be a way. At least I hope so.
^ Something quite similar
^ Something similar might be used. Since levitation is not present in the game ... and the ghostgate is the only way in (well maybe there are some secre entances as well ... but anyways) you could perhaps add a collision detector on the ghostgate ... which forces blight weather when you pass through it ... and returns it to normal when you collide with it a second time.
It can probably also be exended to the secret entrances.
Weather Scripts
I haven't taken the time to learn much about script writing yet, but it seems like there aught to be one to check what region you are currently in. Having the mountain set up with normal weather, but with a script that changes it to the blight storm if you come into the region before completing whatever needs to be completed to fix it, might be the best solution.
Blight Stoms
Whatever solution you
Whatever solution you implement, I would strive to make it forward-compatable with levitation.
Levitation
scripting
No need to get snippy. If the blight is supposed to last forever than yes it works fine the way it is, but if it is supposed to go away eventually and we don't have anything in place for this to happen than no, it needs to be fixed. It's a perfectly reasonable discussion.
Regarding scripting: http://cs.elderscrolls.com/constwiki/index.php/GetFirstRef
As I said I don't have a lot of scripting experience, but here I'm seeing potential for a script that checks your current region. I'm not saying it needs to be jumped on right now, I'm just saying it appears to be possible.
I don't have any scripting
I don't have any scripting experience so I won't be able to answer. Red Mountain is blighty(Did I invented a new weather condition?) till the end of the main quest. Even Azura says at Morrowind outro that Blight is gone. However I can't remember if ash storms takes the place of Blight at Red Mountain Region. It probably does tough.
However I can remember my first step out of Red Mountain after the MQ. It really felt like I DID IT! After fighting with dozens of ash monsters, zombies and vampires; and even DAGOTH UR himself. It was very good to see sun rising at Red Mountain.
I don't have any scripting
I don't have any scripting experience so I won't be able to answer. Red Mountain is blighty(Did I invented a new weather condition?) till the end of the main quest. Even Azura says at Morrowind outro that Blight is gone. However I can't remember if ash storms takes the place of Blight at Red Mountain Region. It probably does tough.
However I can remember my first step out of Red Mountain after the MQ. It really felt like I DID IT! After fighting with dozens of ash monsters, zombies and vampires; and even DAGOTH UR himself. It was very good to see sun rising at Red Mountain.
However I can remember my
Darth South: "However I can remember my first step out of Red Mountain after the MQ. It really felt like I DID IT! After fighting with dozens of ash monsters, zombies and vampires; and even DAGOTH UR himself. It was very good to see sun rising at Red Mountain."
Amen, man, I definitely know what you mean. After always running through ashstorms, especially the hardcore ones around Red Mountain, it's an awesome feeling walking out of Red Mountain with clear blue sunny skies.
info from a walkthrough
"Once you exit you should be greeted to a nice clear sky. No more blight, no more ash storms, although some creatures might still be affected. With the Heart of Lorkhan severed, any remaining Ash Vampire will perish in his lair, pick up any of their artifacts if you like. Minor Dagoth are not affected by this though, but Sleepers in towns will awake from their nightmare."
So it looks like a lot of things change when you finish the main quest. I don't know how many of these are already in affect, I'm not doing any quest modding at the moment, but we should keep all of these in mind as goals to achieve the full effect of your victory over dagoth.
Here is the content of the
Here is the content of the endgame script in original morrowind. It changes the weather and kills the other Dagoths.
begin EndGame
;does all the stuff for ending the game in the heart chamber.
;global script is run from heart room when you get near either of two buckets (script DagothDoorDetector)
journal C3_DestroyDagoth 20 ;several things in game react to this, including ghostfence
; "heart_Akulakhan"->PlayGroup, Death1 -- should already have played when it died
"in_akulakhan00"->PlayGroup, Death1
"in_dagoth_bridge00"->PlayGroup, Death1
;Todd, commenting out for now until Gary gets the correct ones in
"blight cloud"->Disable ;this is the big object outside
ModRegion "Red Mountain Region" 50 50 0 0 0 0 0 0
ChangeWeather "Red Mountain Region" 0
;set ash vampires and such to health of 0
"Dagoth_Ur_2"->SetHealth 0
"Dagoth Uthol"->SetHealth 0
"Dagoth Vemyn"->SetHealth 0
"Dagoth Endus"->SetHealth 0
"Dagoth Odros"->SetHealth 0
"Dagoth Tureynul"->SetHealth 0
"Dagoth Gilvoth"->SetHealth 0
"Dagoth Araynys"->SetHealth 0
EnableTeleporting
set DestroyBlight to -1 ;global variable
Player->ModReputation 10 ;gives the player reputation reward
StopScript EndGame ;script kills itself
end EndGame
Not in Oblivion
Climates
Since Red Mountain has its own individual climate, couldn't you just use GetCurrentClimateID to check whether or not you're on red mountain and use a quest script to force the weather instead of trigger zones?
I am not sure you've
I am not sure you've understood correctly( I might have understood you wrongly). Problem is not setting the wheather from the beginning of the game. Problem is changing it in the middle of the game.
Blight goes away(red fog in Red Mountain) after the main quest is finishedç
Cannot tell where you are
checking location
I see in the CS that Red Mountain has its own individual climate, and I see that there is a function for checking the current climate of the place you are in. It seems to be a work around for determining whether or not you are in the region.
I know this is pretty much exactly what I said before but as you didn't address it directly I wasn't sure if you understood.
Since then though I think I've discovered a better way. There is a reason that all cities in Oblivion have a dummy interior cell of the same name.
The function GetInCell requires that you provide a valid interior cell name, but returns true if the cell you are currently in BEGINS with that name, not if it is that name exactly. I had noticed that the cities in Morroblivion have these dummy cells in place as well, so I just tested it by walking out into Caldera and trying "player.getincell Caldera" and it returned true, despite the fact that I was currently in exterior cell "Caldera01". If you have a dummy interior cell named RedMountain and all of the exterior cells that are part of that region begin with RedMountain you can use this test.
I would recommend having a dynamic climate in place for when the quest is over and overiding it with blight in a script when appropriate.
Red Mountain
names
..yes I know that none of them are currently named that, I was offering a solution.
Ash & Blight Storm Textures?
I installed v027 and the new additional support files, and found out that the new texture for the ash & blight storms is not included. The colors are working fine though.
The new texture should replace the file \textures\sky\0aamwdustcloud.dds , this would remove the large pixels from the storms.
The texture still looks like this (the storm colors in these pictures are outdated, ignore them):
http://s96.photobucket.com/albums/l182/AfroCurre/?action=view¤t=stormtextureold.jpg
Instead of this:
http://s96.photobucket.com/albums/l182/AfroCurre/?action=view¤t=stormtexturenew.jpg
Is it possible to remove some
Is it possible to remove some weather effects? like the duststorm? because its buggy :/
Edit: maybe it was the Bonemold armor.... I installed the Bonemold Armor Replacement for Vvardenfell Imports and that buggy purple thing (i dont know what i can call it) disappeared

Well, I think this converts
Well, I think this converts all ash storms to red. I had a red ash storm in Ald Ruhn. It was only red inside the ghostfence in Morrowind. It was ALWAYS yellowish out Ghostfence.