Team Balmora: GROUP UP!
This thread is dedicated to all Ideas, questions, suggestions towards the redesign of Balmora. Feel free to post concept art, plans, drawings, doodles, etc. in this thread.
To get things organized:
3d Modellers: Ziegel999, Ravanna
Textures: Ravanna
Concept Art/ City Layout: Ziegel999, (Ravanna?)
Landscaping: Thermocrius, SquallyDaBeanz
Cluttering: Thermocrius
Navmeshing:
Feel free to enlist for the task above. The more people the better.
I hope its not too overly euphoric to create a team like this, given that I am rather new. But organisation is A and O (yes I am german) and someone has to step up. :D
I created a gDrive folder for all files regarding this matter.
https://drive.google.com/folderview?id=0B8ojGd8F-wBzaGVDNnh3dE9Dc0E&usp=sharing
Redesigning the city is approved by Eloth and I will consult Squally too.
We are allowed to expand the city walls to the north and too the south.
We are strictly forbidden to change the Mountains.
Following later I will upload a city plan of Balmora as a .PSD File. Feel free to download it and doodle. I will completely digitalize the top-view of Balmora for easier editing. Lets finish this quick and good!









The issue of open/closed
The issue of open/closed cities is not just about object rendering, it is also about availability of video RAM and number of simultaneous AI packages being processed. I'd vote for doing a benchmark first before deciding, as lukkar said.