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[RELz] BITTER COAST TREES by Vita

Submitted by grumpycat on

All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.

Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.

We are also looking for people who can compare a similar tileset done by our partner project Siligrad Tower to match up models, so that its less work. We need long time lurkers who want to do grunt work basically. Time to help, if you want to play the game.

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An existing thread exists for when a user started to create trunk, but this user did not finish or leave us with anything.

http://tesrenewal.com/forums/skyrim/skywind-development-forums/3d-modeling-and-2d-texturing/8488

Please talk to HappyChappy about more details for these tasks.

Ravanna concept drawings for bitter coast

 

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Last edited by grumpycat on 8 Dec 2014 - 19:19.

"\meshes\f\flora_bc_tree_01.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree01.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\vurt_bctree01.nif"

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"\meshes\f\flora_bc_tree_02.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree02.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\vurt_bctree02.nif"

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"\meshes\f\flora_bc_tree_03.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree03.nif"

 

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"\meshes\f\flora_bc_tree_04.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree04.nif"

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"\meshes\f\flora_bc_tree_05.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree05.nif"

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"\meshes\f\flora_bc_tree_06.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree06.nif"

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"\meshes\f\flora_bc_tree_07.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree07.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\flora_bc_tree_07.nif"

 

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"\meshes\f\flora_bc_tree_08.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree08.nif"

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COMPLETED

"\meshes\f\flora_bc_tree_09.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree09.nif"

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"\meshes\f\flora_bc_tree_10.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree10.nif"

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COMPLETED

"\meshes\f\flora_bc_tree_11.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree11.nif"

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COMPLETED

"\meshes\f\flora_bc_tree_12.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree12.nif"

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COMPLETED

"\meshes\f\flora_bc_tree_13.nif"

"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_tree13.nif"

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"\Data\meshes\morrowind\landscape\bittercoast\trees\bc_log01.nif"

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I can do these if you can wait until after I'm done the my tomb assignment.

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Actually user Zopherious is going to look at doing these.

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