All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.
Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.
We are also looking for people who can compare a similar tileset done by our partner project Siligrad Tower to match up models, so that its less work. We need long time lurkers who want to do grunt work basically. Time to help, if you want to play the game.

"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_fern01.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_fern02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_fern03.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_fern04.nif"
\meshes\f\flora_bc_grass_01.nif
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_grass01.nif"
"\meshes\f\flora_bc_grass_02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_grass02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_knee01.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_knee02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_knee03.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_knee04.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_lilypad01.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_lilypad02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_lilypad03.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss01.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss03.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss04.nif"
The rest are the same, just cutting different angles
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss21.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss05.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss06.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss07.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss08.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss09.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss10.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss11.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss12.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss13.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss14.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss15.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss16.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss17.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss18.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss19.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_moss20.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_podplant01.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_podplant02.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_podplant03.nif"
"\Data\meshes\morrowind\landscape\bittercoast\plants\bc_podplant04.nif"
I thought the pod plants where finished. O.o
Happy, consider draggle tails finished, i have the file.
Don't forget about bloat spores, they where forgotten and left inactivated in the original game.
My version of the model (needs to be revisited but I do plan on adding bump map for bottom layer and glow map for the top ring).
Here is the nif ~link~
The grass 01 and ferns are useless to remake imo. Skyrim has almost identical ferns, and the grass can use Skyrim's mountain flower mesh if possible.
As long as u create new IDs for unique bitter coast grass, use whatever for now, and its a simple texture swap later.