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MOLAG AMUR ROCKS [Claimed by Robbinsmoth]

Submitted by grumpycat on

All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.

Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.

We are also looking for people who can compare a similar tileset done by our partner project Siligrad Tower to match up models, so that its less work. We need long time lurkers who want to do grunt work basically. Time to help, if you want to play the game.

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Last edited by grumpycat on 8 Dec 2014 - 17:46.

"\Data\meshes\morrowind\landscape\molagamur\rocks\ma_ashmire01.nif"

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"\Data\meshes\morrowind\landscape\molagamur\rocks\ma_largelavavent.nif"

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"\Data\meshes\morrowind\landscape\molagamur\rocks\ma_largelavavent01.nif"

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"\Data\meshes\morrowind\landscape\molagamur\rocks\ma_lavapot01.nif"

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"\Data\meshes\morrowind\landscape\molagamur\rocks\ma_lavapot02.nif"

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"\Data\meshes\morrowind\landscape\molagamur\rocks\ma_lavapot03.nif"

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I want to help with this project and I think I can start with these meshes. Do I have to make the textures or just the models?
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just the models

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Then I'll claim these. Where can I find these meshes for reference?

 

Btw I have Max 2014

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If you have morrowind then these are them. If not then ill upload them

"\meshes\x\terrain_lavapot_03.nif"
"\meshes\x\terrain_ashmire_01.nif"
"\meshes\x\terrain_lava_pot.nif"
"\meshes\x\terrain_lava_vent.nif"
"\meshes\x\terrain_lava_ventlg.nif"
"\meshes\x\terrain_lava_ventlg01.nif"
"\meshes\x\terrain_lavapot.nif"
"\meshes\x\terrain_lavapot_02.nif"

 

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Before you remake these take some of the following considerations.

The rock is dark igneous.
The texture could be similar to this:



Do not sculpt and bake this. create the low poly model perhaps by sculpting a shape in zbrush/mudbox, decimate it, and then UV it. The texture is tiling.

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I always felt like they were based on those underwater lava vents. Either way zbrush/mudbox is a better idea, thanks for the suggestion. 

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Also could you look at doing different shape vents as seen in this concept please? The ones with steam coming out.

[External image]

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Here's the first smoke stack. I made a copy of the original, cleaned it up, smoothed it out, added 50% more polys, and uv'd it. Is this what I should be doing or should I be making purely original models? I do intend to make original ones anyway, but how should I go about the preexisting models?

Attachment Size
molog_amur_tallvent_01.png 299.55 KB
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Maybe it's me but the exhaust looks unnaturally smooth, like someone clipped it with a pair of scissors. It it my assumption the rock would be a bit more asymmetrical near the top. 

 

Aside from that detail it looks alright to me, but perhaps other modelers would have more insight ;) 

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you can create these from scratch tbh,
the best methods are usually to create the overal shape in zbrush, then decimate it down in 3dsmax, UV it, and add effects like vertex colour.

Have some more practice and create more shapes and we can go over the details later.

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Here's a new vent I made from scratch. I'm going to do a few more unique vents before moving on to the lava pools.

Question though, how should I name these files? The same way as Bethesda did or in my own descriptive way?

Attachment Size
tallsmokestack.png 138.6 KB
tallsmokestack1.png 141.95 KB
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They can always be renamed in the Creation Kit, so it's up to you. 

 

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Could I have the fbx versions of the meshes? The nif pulgin is ruining my Max 2014.

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Here's the models. I'm open to any feedback but after I made the vents Max killed my windows (I suspect the plugin) so the lava pools are probably not to scale.

I plan on making three more vents after the adjustments you guys would provide.

Attachment Size
molag_amar_files_01.zip 489.11 KB
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The rocks are not quite looking organic enough. Can you speak to eloth about techniques for 3d rocks please?

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