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[WIP] Azura's Coast

Submitted by SquallyDaBeanz on
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2014-03-30_00001.jpg 576.41 KB
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I've started working on mires for the small islands around Azura's Coast. I plan on having the large surrounding islands be basalt plateaus once I get more assets. For now, let me know what you guys think with comments and feedback. 

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Last edited by grumpycat on 8 Dec 2014 - 20:11.

Just my humble opinion... the super green ferns didn't do it for me, kinda breaks the ambiance the basalt it's creating, also it wouldn't hurt to add a "basalt rubble" mesh at the bottom of each cliff. Similar to what you have in Fallout 3, the rubble meshes to make the transition from rock to beach. Also some "basalt logs" long pieces of basalt along the beach/landscape.

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Bug

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Um. Ok. Thanks?

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SquallyDaBeanz

Um. Ok. Thanks?

Just trying to help.

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Those images are just broken links to me, LA Sentry.

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TheComfyCushion

Those images are just broken links to me, LA Sentry.

They work fine on my end, maybe you need to be a contributor or something.

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I don't like the plants. We need new/more plants. Have a look at Skyrim's, there may be some there we can use

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Plants are nice, but we need to make them less polygonal for creating dense massive (marshmerrow, saltrice).
Would be better to make variation: maybe wild/farm variant of saltrice, live/dryed variant of marshmerrow (simple change gamma).
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Necessary to determine the conditions where such plant should or not should be.
 

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alysander


Would be better to make variation: maybe wild/farm variant of saltrice, live/dryed variant of marshmerrow (simple change gamma).
 

Well once you're done modeling and texturing those, let me know.

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i can make alternative textures, but as i cannot in lowp+alpha (transparence) work with relevant soft - sry, there i can only recommend what is possible to change/make/upgrade.
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Some plants was random animated : if it will be made as quads+alpha - this animation will be less weird too, because now animation not looking good on narrow ends of leafs (and in general with small elements and triangles).


 

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