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Ebonheart, Underground Caves [UNCLAIMED]

Submitted by grumpycat on

Morrowind:Ebonheart, Underground Caves

Cave:
Ebonheart, Underground Caves
(view on map)
# of Zones 1
Occupants
Furius Acilius, Rats
Console Location Code(s)
Ebonheart, Underground Caves
Region
Ascadian Isles, [1,-12]
[External image]
The entrance from the Imperial Commission

Ebonheart, Underground Caves are a set of caves underneath Ebonheart occupied by Furius Acilius, a deserter from the Imperial Legion.

There are two entrances, one hidden in the Imperial Commission behind a locked door, the other underwater to the north of the Grand Council Chambers.

In this cave, you can find a pilgrim's lantern, several glass weapons, Lord's Mail, and many mushrooms and rats to gather low-grade ingredients from. There is also an area reachable by levitation, and several Rising Force potions are lying around, both on the ground level and up there, assuming you don't already know the spell or have your own potions. Once up there, you can find an enchanted glass longsword and random loot stored in cloth sacks and a crate. There is also a locked and trapped chest. To the right of this area, is a pool of water. Almost hidden, in the back, is a barrel and a crate.

The only person in these caves is Furius Acilius, the man who stole the Lord's Mail. You can speak to him, but he will attack you shortly thereafter. The only other enemies you will encounter are the rats.

Related Quests

Imperial Legion

Notes

  • It is possible to find this place and get the treasure, including the Lord's Mail, without being in the Imperial Legion.
  • There are three copies of the key that will unlock the entrance from the Imperial Commission. The first is under a pillow at the Imperial Guard Garrison, the second is in a crate on the upper level of the Remote Shipwreck on an island south of Seyda Neen, and the last is in the cave itself.

Gallery

 

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Last edited by grumpycat on 14 Mar 2014 - 00:13.

I'm a new member of this project. I want to claim this cell to clutter/light/navmesh.

I have already done portals and roommarkers on it so I'm learning the ropes faster than I thought.

There seems to be a problem with the objects in the cell though. Some cave mesh curves use Skyrim default cave sets instead of Morrowind's. Should I navmesh even though seams are really apparent or focus on other parts of the cave?

Also, my game crashes to desktop when entering the door after character creation with the newest release. How can I fix this? Thank you!

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The cave models need to be replaced. Please read through this thread for the general idea:

http://tesrenewal.com/forums/caves-and-mines-unclaimed/cave-cluttering-and-tileset-replacer-tutorial-incomplete

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I was editing the cave yesterday with the tube tileset as you've suggested. The 4 way intersection of this set does not have a collision mesh and I fell in the void while testing the cell. Should I still use this mesh and it will get patched automatically in a newer update or skip using it entirely?
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use it, to test in game just use the command console 'tcl' to turn collision off

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So you mean that the collision data on this model will be added in a newer update and I won't have to change the mesh then?
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