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[RELz] SHACK BUILDING EXTERIORS by tedesignz

Submitted by grumpycat on

All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.

Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.

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Last edited by grumpycat on 8 Dec 2014 - 18:08.

"\Data\meshes\morrowind\architecture\shacks\shackawning01.nif"

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"\Data\meshes\morrowind\architecture\shacks\shackawning02.nif"

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"\Data\meshes\morrowind\architecture\shacks\shackawning03.nif"

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"\Data\meshes\morrowind\architecture\shacks\shackawning04.nif"

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"\Data\meshes\morrowind\architecture\shacks\shackawning05.nif"

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"\Data\meshes\morrowind\architecture\shacks\shackawning06.nif"

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If this project hasn't been claimed yet, I'd like claim this one please.  I'm a new user and I'm excited to help out with this project.  I primarily use Maya and Zbrush.  I can do UV's for these objects as well.  Do you just send the models and I touch them up.  Also what is the polygon budget for objects like these?

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Doth claimed. You'll need to import as OBJ files into maya. I'm not on my pc, so cant upload the files yet. If you have morrowind you can convert the files yourself using nifskope and exporting as an OBJ.

Poly budget is between 50%-200% than originals.

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Thanks for the advice Grumpy Cat.  The models and UV's are done,  I'm just finishing up the textures.

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ted finished all these pieces very quickly, and created the straw tiling texture.
heres a quick ingame shot of the 6 awnings, and 2 extra ones without any straw roofing, all ingame ready.

Note: happy/eloth/Eham, please us BSLOD on the rope sections, set to fade at 30-40 meters.

please send further karma to ted for this post.

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