I'm new here, and i'm pretty much a noob in modding (going to watch some tutorials later this day), but i want to help you guys any way i can. I have alot of time on my hands this month. I'd be happy enough if it only was to place creatures in caves or something like that.
Nothing worthwhile is easy.
Nothing worthwhile is easy. find something thats hard to learn but after a month or 2 you'll steam though it.
There will be tasks in the
There will be tasks in the near future that are very time consuming and require dedication and thorough work.. but it won't be 'hard' work.
I think that there should be
I think that there should be an underwater section with different abilities for each race. The levitation should still be in all series as it was one of the most crucial parts of the game. also think there should be more and faster creature spawns and a wider veriety of creatures and habitat including time specific creature spawning
Yes sir. :P No really I don't
Yes sir. :P No really I don't think we'll have a underwater perk tree in itself but we do have some stuff that applys to it hopefully. levitation is already in the game, we haven't gotten around to creature spawns yet.
Langotriel, i'll be patient
Langotriel, i'll be patient for that :)
AngryWoman wrote:
AngryWomanI'm new here, and i'm pretty much a noob in modding (going to watch some tutorials later this day), but i want to help you guys any way i can. I have alot of time on my hands this month. I'd be happy enough if it only was to place creatures in caves or something like that.
I would start with navmeshing, follow the official guides that Besthesda released, very simple to do.

Fixing navigation mesh issues
Fixing navigation mesh issues may be something you want to look at. Unless you can do graphics. If so, I'm sure the teams have tons of work for you. But quests are mostly done, AI is maybe a 1/3rd done. Not sure what else can be called "easy" now.