| Attachment | Size |
|---|---|
| Container and Door traps | 22.22 KB |
| List of Morrowind trapped chests | 15.46 KB |
This ESP is for all of the trapped containers and doors. I painstakingly went through every container in Morrowind to document the trap and lock level for each container. I call it painstake because unlike the doors, no one converted over generic containers and added a trap name to the form. Instead there may be 50 Wizard chests but only 41 of them have a trap. To find those, you have to look at the properties of each container in each cell, not the generic container they are all a copy of.
Therefore, I may have missed some. I didn't check locations I am sure don't have trapped chests. Places like in homes, towns, guilds, etc. Caves, shrines, and tomb definitely have them. So also attached is my spreadsheet of the Morrowind containers with their attributes. These do not all match up in Skywind. There are many chests in TES3 that are locked but not in Skywind and the reverse is also true.
Door were easy. The generic door is named with "trapxxx" at the end of the name with Fire, Shock, etc as the spell. So I updated those doors at the Door section of the CK. I didn't touch the ones already used in cells. By default, the script should transfer to each one. However, I'm not seeing it in game. I think it is due to the next issue.
Door and containers that are not locked seem to skip over my script. The script should take affect on the OnActivate event which should be all I need. However, unlocked containers and doors seem to skip that event for some reason. Or I've messed up my script some how. Anyone willing to review it, please post the corrections here.

Oh, I forgot my other change.
Oh, I forgot my other change. If the chest needed a key. You now need the key. I don't understand the point of creating a key and putting it somewhere in the game just to allow the player to bypass it and open the chest. What was the point? If this decision gets overrided, fine. I just thought now was a good time to reset the locks to require their key.