Warning: Merged into the v64 master. Delete this file before update.
12 months after the start of this project I'm proud to announce to you the:
Final v3: http://www.mediafire.com/download/e6uard0ys6j9m0g/bloodmoon_fix_v3_FINAL.7z
Final v 3.1 :http://www.mediafire.com/download/z7gozup5wnr5tng/bloodmoondebug.esp (esp only)
Overwrite when asked.
Description:
It will require a clean save or a new game to make aviable some fix. But the quest fixes and restored features should work without trouble on existing savegame.
Added content: complete features
Werewolf transformation(stat mod not fully implemented) + encoumberance workaround
Bloodmoon creatures(by Roxon)
Aesliip and hircine restored
Ingredients
Icy blood ability behaviour.
Levelled list for creatures' spawn(by brainslasher)
Spriggan resurrection(updated the EEC related spriggan)
Restored Werewolf MQ + Human MQ + Rite of the wolf giver + Misc quest
Videos of Hircine
Werewolf Ice statues now spawn werewolves
Ring of hircine completed.
Summmon spells restored(as scripts effects with all their limitation)
General clean of bad activators.
Restored many dialogue.
Many many other fix.
Divergent from original bloodmoon:
Switching side of the mainquest now should be possible(Beta, not completly tested, it shouldn't break anything).(Cut content from original bloodmoon)
Hircine's quests don't start at sleeping but at transformation in werewolf.(For compatibility reasons)
Known bugs still not fixed:
Attack on the skaal village. -Werewolves do not always attack -
Postponed becouse it doesn't block quest progression, and I still didn't find a way to fix it(maybe is only my game).
Uncle sweetshire songs is not present.(It should be present in Morrowind_ob-Conversation by brainslasher)
The Hircine's aspect of speed is too slow.(mesh or animation problem)
Fort Froisthmooth doesn't activate the broken look. To avoid missing wall part the normal look will be reactivated.(temp placeholder)
Not all greetings are restored.
Animation/meshes bugs: I cannot fix these ATM
Thanks Roxon_55, Brainslasher, stas96, qwertyasdfgh.

Hi! I already have postet it
Hi! I already have postet it here (https://tesrenewal.com/forums/morroblivion-problems/missing-dialog), but Brainslasher told me to post it also in this thread.
I don't know if the Bethesda-translator added a sentence again or if you missed a dialog line: The 'GREETINGs'-Topic of the Quest 'fbmwMSGreetings'. Speaker: Brynjolf
There is one more sentence in the german Version:
Translated by me:
Screenshot: https://tesrenewal.com/files/screenshot_2014-8-13_9.42.26.png