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Mistakes in Scripts

Submitted by Björn on
Attachment Size
screenshot_2014-8-19_9.20.56.png 26.17 KB

The last dream-text is wrong. It is the text of the third dream and not the text of the last dream. There should stand something like 'You dreamed that a tall figure with a golden mask spoke to you: Lord Nerevar Indoril, Hai Resdaynia! ...'

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Thanks.

I use the CSE. I have opened the Construction Set with the Extender. Is there an extra Option for Scripts?

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If you used the CSE the script editor would look completely different. It should be started with the "Launch CSE.bat" file that comes with it.

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I have added Screenshots how I start the Construction Set via the Extender. I cannot find a file called "Launch CSE.bat".

Is it possible that there is another Construction Set Extender? If that's so, could you give me the link, please? 

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0.png 40.44 KB
1.png 65.36 KB
screenshot_2014-8-19_12.24.1.png 3.83 KB
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You seem to have downloaded this program which is nowhere near as sophisticated as the actual Construction Set Extender by Shademe. Download it from the nexus and follow the install instructions.

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Ok, I'll download it. Thanks for the link.

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You should check the Script 'FBMWShrineImperialCult'. There is no cure for the blight disease scripted and therefore the order of the Buttons is wrong, too.

Edit: I have noticed, that the "Cure Blight Disease"-Button is not present in your Script. Is there a reason for or have you forgotten to add it?

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That's because in the Oblivion engine there is no such thing as Blight Disease. In Morrowind there were multiple kind of diseases, Common, Blight and Corprus. The Cure Disease spell cures them all in Oblivion. Except for Corprus of course.

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Ah, thanks for the info.

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I have asked him. Hopefully he is still working on it or plans to do so. Thanks for the link.

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I can't save the Script 'fbmwttriddleshock'. Error: 'Invalid Begin/End block structure on line 64'. In case I messed up while translating I have tried to compile the Vanilla-Script, but the Error-message was the same.

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You're still not using CSE, the normal CS can't handle OBSE comamnds.

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The errors occur on the CSE as well. If an error occur in the CSE I want to be sure, it is not a CSE-problem, so I start the Construction Set + OBSE via the cmd.exe. The Screenshots are from this second try.

I have searched for "SetAVModF" and could not find any Information about this, but I could find Information about "SetAVMod". And the Begin/End-Block structure have nothing to do with OBSE.

Please try to open and compile the Script. If it works than the problem has something to do with my system.

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Thanks, now it works, even the Begin/End-Block-Error vanished. I have never seen any hints that I need this Plugin. Is it only for modders or does the Player need it, too?

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If you use it ingame there are a few extra entries in your statlist like freed slaves etc. It is entirely optional however.

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Ok, then I will use it ingame, too. Thanks for the explanation.

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Ok, here are my collected Scripterrors during the Translation of some Quests. The Screenshots are from a time before I used the CSE, but be assured: I started the CS with OBSE via the other CSE. The only thing I had not that time was the AddActorValues-Plugin.

https://tesrenewal.com/files/screenshot_2014-7-19_19.33.38.png

https://tesrenewal.com/files/screenshot_2014-8-6_12.35.11.png

https://tesrenewal.com/files/screenshot_2014-8-10_13.19.52.png

https://tesrenewal.com/files/screenshot_2014-8-10_13.16.57.png

https://tesrenewal.com/files/screenshot_2014-8-10_13.16.9.png

https://tesrenewal.com/files/screenshot_2014-8-10_13.14.49.png

https://tesrenewal.com/files/screenshot_2014-8-10_12.33.10.png

https://tesrenewal.com/files/screenshot_2014-8-12_8.14.29.png

https://tesrenewal.com/files/screenshot_2014-8-10_21.35.18.png

https://tesrenewal.com/files/screenshot_2014-8-10_21.34.43.png

https://tesrenewal.com/files/screenshot_2014-8-10_21.34.7.png

https://tesrenewal.com/files/screenshot_2014-8-10_21.19.0.png

https://tesrenewal.com/files/screenshot_2014-8-10_21.18.11.png (Both Infos have a script error)

https://tesrenewal.com/files/screenshot_2014-8-10_20.36.29.png

https://tesrenewal.com/files/screenshot_2014-8-10_20.35.16.png

https://tesrenewal.com/files/screenshot_2014-8-10_20.34.7.png

https://tesrenewal.com/files/screenshot_2014-8-10_18.17.28.png

https://tesrenewal.com/files/screenshot_2014-8-10_18.16.50.png

https://tesrenewal.com/files/screenshot_2014-8-10_18.15.44.png

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From what I saw they are 2 different issues.

the formid issues. This script were compiled when before they were merged. Generally in a file with 02 index. They used the formid that changed during merging so the script give error. Solution use the matching editorids.

the misnamed issues. In the firsts morroblivion versions the naming convenction were different. During versions some name were changed but this change were not reported in all corrispondent scripts (that continue to work becouse theformid is always the same), thus cause the compilation to fail.

P.S I saw now the FBMWShrineImperialCult problem and I will address in the new version of my mod.(that will probably be after the v64 masterfile release)

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And another found.

Edit: And again a.

Edit2: Found again that.

Greeting [External image]

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