Skip to main content

Ashmelech [UNCLAIMED]

Submitted by grumpycat on

Morrowind:Ashmelech

Cave:
Ashmelech
(view on map)
# of Zones 1
Occupants
Vampires
Console Location Code(s)
Ashmelech
Region
Sheogorad, [2,19]

Ashmelech is the isolated home of the Aundae vampire clan.

Ashmelech is located on a small island just southwest of the large island containing the village of Dagon Fel. It is home to Dhaunayne Aundae and her clan of vampires (of these, only two others are of note: Gladroon, who sells armor and weapons, and Mororurg, who sells alchemy supplies). When you complete the Aundae vampire quests, you will be given the Aundae Amulet which can be used for instant transport back to the stronghold.

Related Quests

People

Name [External image] Race Class Faction Level Health Magicka Alarm Fight
Dhaunayne Aundae [External image] Altmer Nightblade Aundae Clan (Ancient) 30 140 164 0 30
Gladroon [External image] Altmer Smith Aundae Clan (Stalker) 15 169 122 0 30
Iminda [External image] Redguard Pilgrim   10 111 80 0 0
Iroroon [External image] Altmer Nightblade Aundae Clan (Servant) 11 73 122 0 30
Jeanciele Macile [External image] Breton Witchhunter   3 43 132 0 0
Lorurmend [External image] Altmer Witch Aundae Clan (Stalker) 14 81 142 0 30
Mirkrand [External image] Altmer Sorcerer Aundae Clan (Stalker) 16 111 192 0 30
Moranarg [External image] Altmer Sorcerer Aundae Clan (Stalker) 14 106 182 0 30
Mororurg [External image] Altmer Alchemist Service Aundae Clan (Stalker) 15 115 200 0 30/90
Odmi [External image] Nord Witchhunter   11 89 144 0 0
Tarerane [External image] Altmer Nightblade Aundae Clan (Stalker) 15 83 130 0 30
Ticemius Conciatius [External image] Imperial Witchhunter   12 83 170 0 0
Toranu Rothalnim [External image] Dunmer Sorcerer   12 96 152 0 0
Tragrim [External image] Altmer Sorcerer Aundae Clan (Bloodkin) 18 126 200 0 90

Bugs

  • The gate in the throne room is labeled "Census and Excise Gate".

Map

 

Karma: 0 (0 votes)
Last edited by grumpycat on 14 Mar 2014 - 00:16.

I'll take this one.

Update: All of the NPC's were missing their facegen files, so here they are. I also gave them some temp clothes until we have the actual models.

Also, I fixed the bug with the gate being called the wrong name

Bonus Screenshots:

[External image][External image][External image][External image]

Attachment Size
facegeom.zip 1.7 MB
facetint.zip 363.61 KB
Karma: 5 (5 votes)

Nice job! This will have to be revisited when we get the new tile set though. That's why we want to focus on caves for now. 

Karma: 0 (0 votes)

It shouldn't be to much trouble to go back and make the adjustments when they're done.

Karma: 0 (0 votes)