| Attachment | Size |
|---|---|
| morroblivionjewelry1.0.rar | 4.83 MB |
| morroblivion_jewelry.esp | 624.87 KB |
The Morroblivion converter didn't touch Amulets, rings, gloves or belts. All the magic Amulets and Rings and some quest related belts and gloves are already in the game but magicless variants are missing and none of them are actually placed into the world as they should be. This aims to reintroduce those items into Morroblivion manually. Here's my progress so far:
Amulets: Converted the 11 world meshes and created Biped meshes based on those. They work just as well as Oblivion amulets. Made all magic amulets use these new meshes. Created the standard magicless variants and placed all amulets into the correct levelled lists, NPCs, containers and locations. Icons are already included in the master file. 100% done
Rings: Two new meshes, created the magicless variants and placed all rings into the correct Levelled lists, NPCs containers and locations. Magic rings still use the same Oblivion meshes as they do in the master now except for the two variants which don't have visually similar Oblivion counterparts. All magicless rings use Oblivion meshes visually similar to the Morrowind ones. Icons are from the masterfile. 100% done.
Belts: Converted world meshes and created icons and the magicless variants. Personally I would prefer using the Morrowind world models and leaving the Biped models invisible. All the generic variants have a world model but no Biped one. That's because almost all clothes and armors already have belts attached to them and there are no suitable meshes anyway. You also weren't able to see belts in Morrowind either and they're are hidden under armor anyway. However belts that are quest rewards, such as the Hortator belt still have a Biped model. Any suggestions regarding this are welcome. 100% done.
Gloves: I used two models from this mod as resources. This is a german translation of a mod by Ignus FireSpirit which was on PlanetElderScrolls and has to be considered lost now. It uses Oblivion's pit glove meshes and curiously enough Morrowind textures or ones that look extremely close to them. They look almost identical to their Morrowind counterparts. There's some minor clipping with a few converted clothes from Morrowind but nothing too noticable.
This touches a lot of NPCs and items so it might incompatible with the next version of Morroblivion. However it doesn't touch any enchantments so it's compatible with the magic mods. If you want to see all the new amulets, belts and custom rings type this into the console: startquest amulettestquest
Updated esp which removes the test quest and a now unused ring.
You can check out what the new models look like here.
If you have any suggestions, complaints or comments, feel free to leave them here.

Awesome, this is going into
Awesome, this is going into the next master for sure. The lack of non-enchanted versions of jewelry bothered me as well.
Regarding the models, I was going to make new ones instead of using originals - here's the example. I can send it to you. Also, I would prefer using same folder structure for amulets as you did for rings and belts.