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[WIP] Dwemer Hall Tilesets

Submitted by skv1991 on
Attachment Size
Balcony 486.46 KB
Column 377.66 KB
Floor 635.68 KB
Wall one way 01 322.34 KB
Wall one way 02 316.92 KB
Wall two ways 319.38 KB
Wall centurion base 357.83 KB
Wall corner 309.12 KB
Wall solid 308.3 KB
Trim for wall 313.36 KB
Rusty pipe test for wall with way 437.09 KB
Additional detail dor wall 2/3 part 522.3 KB
my concept based on Ravanna's 307.69 KB


Dwemer-overhaul thread

Here I want to upload my progress on making Dwemer tilesets etc. Also updates.

Images


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Attention!

Please, post all images under spoilers - thread will load faster then.

Karma: 9 (9 votes)
Last edited by grumpycat on 8 Dec 2014 - 17:32.

Thank you :D

Yeah, first variataion shape I think done

UPD.

Render


 
Karma: 7 (7 votes)

Little UPD. Corridor tileset with stairs (with UVs)

Renders & sketch


How two pieces fits together. To give to designers more variety in height as in Vanilla Morrowind

And my little sketch I made at night :D Just dwemer-look lamp base with some control unit and destructed lamp =)

 

Work in progress ;)

Karma: 8 (8 votes)

Beautiful. Well done, and I hope to see that glowing chain power plant thing :)

Karma: 1 (1 votes)

Exported stairs piece, as usually bugs with textures/materials, but collision works fine(2 collision materials).

CK screen

Video preview sill be soon

Karma: 5 (5 votes)

UPD. Corrected UV, collision.

1) Right corner piece

2) Left corner piece

3) Stairs piece with new stairs mesh

Hidden text

 

Karma: 5 (5 votes)

mmm... dwemer cheesedynamic test cell!

Karma: 1 (1 votes)

yeah, 3000+ cheese pieces work well! :D also with blizzard spell xD

Karma: 1 (1 votes)

looking good! the corner is a bit strange, maybe it could look better without the pipe in the middle or the pipes on the sides?

also, for the stairs:

it's hard to see whats going on, but it might be better with the metal floor plates coming out of stone rather than the stone coming out of metal floor plates

but yeah otherwise this is looking really good, I'm really excited! it's great to see how it all fits together [External image]

I'll draw you up some updated stuff for the large halls ;)

Karma: 1 (1 votes)

these corridors should be in suspended metal frame versions and solid stone versions. still no time free for making new textures i'm afraid :/

Karma: 0 (0 votes)

disco - about corners

pipe is a place, where pieces connects to each other (and used also as supporting part for suspending corridors), so if I remove that one, we will see a holes in corridor shape.

I used concepts as references not like a blueprint, so that was my ideas, maybe not great, but in game all looks fine =)

About stairs - as usually I used texture as pattern (yeah, collision of model maded using rock stairs material, because Skyrim only have rock or wood stairs material, other works not fine, while player walking (I mean hard metal)), so I can change texture to any other I have atm. Same situation with all model textures.

As I understand, we will use that parts instead of Morrowind's vanilla...

Waiting your concepts on large hall's wall, to break they monotony.

Ravanna, 

Can you draw simple example(just by hand) of what you mean, to give me an idea. I'm making all this stuff using my own ideas, because I have no other ideas when modeling. Still using one concept and make all parts in same style.

So, sometimes I don't know what should I made next

Thanks for feedback ;)

Karma: 1 (1 votes)

Awesome!

Karma: 1 (1 votes)

UPD. Last time I have no updates, because arrow in the knee have a little pause on modeling. Now you can see my progress on Hall tilesets. Already done few corrections on pipes, trims, doorway etc. So, just look and enjoy.

Based on new concept by Discoccult

New tilesets Render

And my own stuff (maybe not for skywind, if incorrect)

Smile ;)

Karma: 6 (6 votes)

Love it!

Karma: 1 (1 votes)

Good to know that dwemer were using renewable energy too :P

Karma: 1 (1 votes)

that could really add sense, more live and be visually awesome in same time.

Karma: 1 (1 votes)

No railing on the upper level there?  To be so smart the Dwemer didn't really understand safety.

Karma: 0 (0 votes)

safety is for N'wahs! 
In all seriousness great work Skv, and the top of the tower even rotates yes?

Karma: 2 (2 votes)

JorgenGorgen

No railing on the upper level there?  To be so smart the Dwemer didn't really understand safety.

You can see it in concept, but in max it's not done atm =)

Karma: 1 (1 votes)

To be honest, in my opinion safety isn't the issue with smart people. If you have half a brain you know you don't want to fall, right? ;) I have nothing against railing, all I'm saying is - without railings it still makes sense cause Dwemer people would be smart and calm, sophisticated people. Lack of safety stuff like that could be more of a statement - not something they forgot to put. Then again - skv knows what he is doing so there's probably no point in discussing that :)

Karma: 3 (3 votes)

Yes, Rebelzize, they can rotate =)

Thanks Tommy, i will add them soon

Karma: 1 (1 votes)

Veloth the ashlander

i love how artists working on this are embracing the original style of dwemer architecture. it is a sign of strength and integrity. considering they could have just copy and pasted skyrim's dwemer into vvardenfell, good on you guys!

Here, I fixed this for you.

Seriously guys, you have to stop doing that, it's been already said in many topics by many devs, that it is annoying - especially if you are spending HOURS of your time on that work instead of just viewing forum and commenitng on stuff. /And to be clear - i write it as an user, not a contributor, i don't deserve that title anyway :p

Karma: 2 (2 votes)

Veloth, as you can see, in Skyrim there are different style of dwemers - much more stone and details. And other interior spaces... Different game atmosphere. We want to recreate Morrowind soul, making new tilesets in same style as in Morrowind, adding new details as well as our ideas.

Karma: 0 (0 votes)

Hey guys, how things are going with Dwemers? I was offline for long time, because have a lot of real work, and my eyes really tired after 9 hours of coding... I saw some progress on vk.com, and thats amazing!

I'm not left the project!! And never want to left, wanna help

Karma: 2 (2 votes)

Prepare the fatted calf!

Karma: 0 (0 votes)