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Load Order

Submitted by Miraklum on

Can someone please help me and tell me if this is correct? And if I will be able to get that vanilla feel with these mods, or I am missing something?

Active Mod Files:

•  00 Oblivion.esm

•  01 Morrowind_ob.esm

•  02 Morrowind_ob.esp

•  03 Morrowind_ob - UCWUS.esp [Version 1.0]

•  04 Morrowind_ob - Conversation.esp

•  05 Morrowind_ob - MorroblivionTreeReplacer.esp

•  06 Morrowind_ob - Expanded Quests.esp [Version 0.1]

•  07 Morrowind_ob - Nerevarine Armor.esp

•  08 Morrowind_ob - Armored Skeletons.esp

•  09 Morrowind_ob - Lost Magic OBME.esp [Version 0.7]

•  0A Storms & Sound.esp

•  0B Morrowind_ob - Storms and Sound Patch.esp

•  0C DLCFrostcrag.esp

•  0D DLCHorseArmor.esp

•  0E DLCMehrunesRazor.esp

•  0F DLCBattlehornCastle.esp

•  10 DLCThievesDen.esp

•  11 DLCVileLair.esp

•  12 DLCOrrery.esp

•  13 DLCSpellTomes.esp

•  14 DLCShiveringIsles.esp

•  15 ClothingReplacer.esp

•  16 Ash creatures as races.esp

•  17 Morroblivion - Bitter Coast Environment.esp

•  18 Morroblivion - Silt Striders.esp

•  19 Unofficial Oblivion Patch.esp [Version 3.5.1]

•  1A UOPS Additional Changes.esp

•  1B Oblivion Citadel Door Fix.esp

•  1C UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

•  1D Knights.esp

•  1E lolloblightdiseasenoreq.esp

•  1F Voice Overs V002.esp

•  20 Firemoth & Misc Additions.esp

•  21 MorroblivionWater.esp

•  22 MorroblivionTreeReplacer.esp

•  23 Oblivion_Character_Overhaul.esp [Version 2.0]

•  24 MorroblivionNewMap.esp

•  25 Bashed Patch, 0.esp

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You are Running 2 Copies of Tree Replacer Only Run 1.

Look up  Voice Overs V2 to See if it Has Been fixed yet Had a lot of Errors.

Edit

No Problems thought they were Merged

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Well did what you said. Voice Overs is outdated sadly :/

My main concern now is only lod distance and improving graphics. Any mod for that?

Im getting this while creating batched patch:

 

Morrowind_ob - Lost Magic OBME.esp: Unexpected subrecord: 'MGEF.OBME'
Error loading 'MGEF' record and/or subrecord: 020018E7
  eid = u'\x02'
  subrecord = 'OBME'
  subrecord size = 48
  file pos = 259
Error in Morrowind_ob - Lost Magic OBME.esp

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For LOD you can use VWD by qwertyasdfgh in conjunction with TES4LODGen and tes4-ll. You can also use a Landscape LOD texture replacer of your choice. However I'm not sure how optimized the VWD meshes are. It depends on how powerful your PC is so expect a significant performance drop.

Wrye Bash can't handle OBME records. But I don't think a Bashed Patch is needed for this plugin in your load order. It might not even be needed in your current load order at all. So you can disable it when building the bashed patch.

Voice Overs V002.esp isn't even required for the voice overs to work correctly anymore, you'll still hear those peope who are voice acted speak. To be sure download the version from here. However a lot of the mp3 files are in the wrong format so at times their lips will move but the dialogue will be over in a second anyway. To fix it you  need to convert all the files to 64kbps mono.

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Expanded Quests was Merged.

Bitter Coast Was Merged.

No and no. If they were merged, there wouid be a notice in the mod's topic.

Move Morrowind_ob - Lost Magic OBME.esp after the Bashed Patch. I also recommend doing the same with MorroblivionNewMap.esp

Morrowind_ob - MorroblivionTreeReplacer.esp

MorroblivionTreeReplacer.esp

That's the same mod. Version that comes together with main download is the most recent.

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Seeing you are Not Running a Transport Mod, You Started in Morrowind

there are a Lot Files that are Useless and not Need to to Run unless you put in a Transport Mod Later.

UOP Vampire Aging

Citadel Door Fix

Knights

DLC Files, Other than ShiveringIsles

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Thanks guys. querty, will you some day merge or put in as optionals in the main mod installation options some mods if the authors authorize? Like graphics enhancers and such?

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will you some day merge or put in as optionals in the main mod installation options some mods if the authors authorize? Like graphics enhancers and such?

Which ones do you mean? Pretty much all texture and mesh replacers are already in there.

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qwertyasdfgh

will you some day merge or put in as optionals in the main mod installation options some mods if the authors authorize? Like graphics enhancers and such?

Which ones do you mean? Pretty much all texture and mesh replacers are already in there.

Hm...guess I'm just a big noob at this then...well thanks for the patience and let me tell you amazing work. My regards to you and the other modders that made this possible, fist time I use a project of this sort and its amazing. Cant wait to see its final version! [External image]

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