Morrowind:Hassour
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|---|---|---|
| # of Zones | 2 | |
| Occupants | ||
| Dagoth Fovon, Sixth House creatures, Dreamers | ||
| Console Location Code(s) | ||
|
Hassour Hassour, Shrine |
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| Region | ||
| Ascadian Isles, [-3,-5] | ||
Hassour is a cave southwest of Fort Moonmoth in the Foyada Mamaea.
It is a major base for the Sixth House, and the place is absolutely crawling with randomly leveled ash creatures led by Dagoth Fovon, a unique ash ghoul who is important enough to have a Sixth House amulet. The Tribunal Temple in Ald'ruhn wants him destroyed and the cave cleansed.
Related Quests
Main Quest
- Sleepers Awake: Save several people from Dagoth Ur's spell.
Tribunal Temple
- Dark Cult in Hassour: Destroy a dark Sixth House cult in the cave of Hassour.
Notes
- There's no significant loot (although there is a Fat Lute) in Hassour, but the treasure includes chests containing gems and gold, an urn containing scrolls, ten ash statues, a skill book for Mysticism (36 Lessons of Vivec, Sermon 36), Dagoth Fovon's Sixth House amulet, and the usual Bell Hammer. The first cavern on your right contains a Small Chest and a Bargain Fortify Magicka potion on the upper level.
- When Dagoth Fovon is killed, the following Sleepers are awoken: Rararyn Radarys and Llandras Belaal in Balmora, Dralas Gilu in Pelagiad, and Drarayne Girith in Tel Aruhn (Plot and Plaster Tavern). Talk to each of them for a Reputation point.
- The Ashlander of the same name can be found here.
Map

Hey there,
Hey there,
I'm new to the forums but am familiar with the creation kit, I'd just need to brush up on my skills a bit. I just finished the Game Design Program at Vancouver Film school and love to do Level Design work.
I can do some work on this cave, though it seems the map picture has been lost? I can boot up morrowind and take some screenys and try and make a map for myself to work from.
I can do the whole thing from whitebox to clutter, lighting, and navmesh. The only thing I might have troubles with is any quest stuff, I hadn't gotten around to doing quest stuff when I was making stuff for Skyrim. However I'm comfortable with reading into it and figuring it out myself.
Other than that is there anything else of note I should know before I start?