Warning: Merged into the v64 master. Delete this file before update.
12 months after the start of this project I'm proud to announce to you the:
Final v3: http://www.mediafire.com/download/e6uard0ys6j9m0g/bloodmoon_fix_v3_FINAL.7z
Final v 3.1 :http://www.mediafire.com/download/z7gozup5wnr5tng/bloodmoondebug.esp (esp only)
Overwrite when asked.
Description:
It will require a clean save or a new game to make aviable some fix. But the quest fixes and restored features should work without trouble on existing savegame.
Added content: complete features
Werewolf transformation(stat mod not fully implemented) + encoumberance workaround
Bloodmoon creatures(by Roxon)
Aesliip and hircine restored
Ingredients
Icy blood ability behaviour.
Levelled list for creatures' spawn(by brainslasher)
Spriggan resurrection(updated the EEC related spriggan)
Restored Werewolf MQ + Human MQ + Rite of the wolf giver + Misc quest
Videos of Hircine
Werewolf Ice statues now spawn werewolves
Ring of hircine completed.
Summmon spells restored(as scripts effects with all their limitation)
General clean of bad activators.
Restored many dialogue.
Many many other fix.
Divergent from original bloodmoon:
Switching side of the mainquest now should be possible(Beta, not completly tested, it shouldn't break anything).(Cut content from original bloodmoon)
Hircine's quests don't start at sleeping but at transformation in werewolf.(For compatibility reasons)
Known bugs still not fixed:
Attack on the skaal village. -Werewolves do not always attack -
Postponed becouse it doesn't block quest progression, and I still didn't find a way to fix it(maybe is only my game).
Uncle sweetshire songs is not present.(It should be present in Morrowind_ob-Conversation by brainslasher)
The Hircine's aspect of speed is too slow.(mesh or animation problem)
Fort Froisthmooth doesn't activate the broken look. To avoid missing wall part the normal look will be reactivated.(temp placeholder)
Not all greetings are restored.
Animation/meshes bugs: I cannot fix these ATM
Thanks Roxon_55, Brainslasher, stas96, qwertyasdfgh.

This is definitly a VERY
This is definitly a VERY strange bug.
It's the character you are experiencing this issues the same character you used to played the bloodmoondebug.esp? Do you played as a werewolf in the last play?
Have you tryed to deactivate that .esp(making a clean save) before updating to v64?
Also you have some other mods that handles combat?
Have you experienced the bug with a new PC? (Try to create a new test pc and play the bloodmoon questline)
The two werewolf quest shouldn't be running when you cured yourself from lycantropy , and belonging to the werewolf faction doesn't modify combat at all. BUT if you were a werewolf before updating, you should manually start both quests.