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[WIP] Gnisis Exterior Redesign (Iceflame)

Submitted by iceflame542 on

It has begun. Balmora hasn't been forgotten, I'm just working on this while the Hlaalu assets are being prepared.

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Clay quarry:

On a sunny day:


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Last edited by grumpycat on 8 Dec 2014 - 20:03.

I'm hoping this minaret can be picked up off the cutting room floor:

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I hope they implement the dust fog.

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Remember about dude without pants down in the river. So you have to create convenient path to reach him.

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"Gnisis was destroyed along with most settlements in Vvardenfell in the Red Year." Co u can add one or two examples of remains of previous town

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lukkar

Remember about dude without pants down in the river. So you have to create convenient path to reach him.

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"Gnisis was destroyed along with most settlements in Vvardenfell in the Red Year." Co u can add one or two examples of remains of previous town


The Red Year happened like 10 years after Morrowind...
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I got in touch with AndyNev, the guy who was working on Gnisis.  He said he would send his stuff our way when he gets his computer repaired.  You may want to work on other cities in the meantime.

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@JorgenGorden

Thanks for comment

Oh.. I have mistaken with "Sun's Death" and the "Year of Winter in Summer". My fault. So, there is no ruins here.

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Smitehammer

I got in touch with AndyNev, the guy who was working on Gnisis.  He said he would send his stuff our way when he gets his computer repaired.  You may want to work on other cities in the meantime.

I'm sorry, but I don't think I can restart my work on this town again, I have gotten the OK to work on Gnisis on two different occasions, and I had to scrap my previous work after I made a good amount of progress. Now, after over two months of nothing happening, I received a confirmation that I have the claim. I fear it may be too late for me to redo this again, if issues like this keep happening, nothing is going to get done. Too much work on this project is repeated or lost. I will be incorporating the design aspects seen in the previous iteration, however. I cannot merge my work with the old, it would cause conflicts, and would mean that my work would have to be scrapped for a second time.

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I said as much in the last thread.  The reason things are done 5 times is because people do them after they've been done.  Isn't there a sign up sheet for this stuff?  At any rate, I believe you will do a great job with it, there are just more than enough cities to go around.

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That's the plan to some extent, I already have one of the Velothi buildings, the cliffs will be steep too. The egg mine will look more like the concept too, with acidic weathering caused by Kwama digging:

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hope team will make foragers and soldiers acid marking attack.
this is most compromises ideas of 'foragers control workers' and 'to be natural'.
and can be look more adequate than electrical attacks.

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Quarry update

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Would it be better if we made Quarry specefic rocks? It shouldn't be a huge task, But would really liven up the area.

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Looks great, I take it the arena idea was scrapped

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ErikChristensen

Would it be better if we made Quarry specefic rocks? It shouldn't be a huge task, But would really liven up the area.

It would be nice, for now I'm just working with what I have.

 

Yours Truly

Looks great, I take it the arena idea was scrapped

In part, I still have plans to restore the prayer tower and surrounding Velothi structures that were absent from the final game but seen in earlier versions. So that way, temple re-enactments can still occur, but closer to the temple itself rather than the Silt Strider and cliff (The moans of the Silt Strider could get distracting anyway).

 

Here's some Gah Julan Bonemold on display at a Redoran resin tent:

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Really loving it! Perfect Redoran/West Gash athmosphere.

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loven' it, keep to the MK concept, and keep it dry

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If you are saying the Silt Strider groans could get distracting, couldn't you modify the distance of the sound so it could stop or be very faint at a certain distance as to allow it not to be distracting?

 

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Here's the entrance to Mat:

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Some new screenshots:

And to compare, here's the equivelant area in Morrowind:

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