Hi folks,
It wouldn't be hard to whip up a procedural generator for all kinds of models. Examples and advantages:
-Given a hand-authored emperor parasol, generate slightly modified variants: leaning over, slightly deformed, taller, etc.
-Emperor parasol generator from scratch :-)
-Dial-a-staircase/ladder. How many rungs? How high? Etc.
-Gimme 2,000 distinct boulders
-We don't like the triangulation of a particular set of generated models: tweak the generation code and re-gen the lot in one go.
-Dial vertex density at will
-Local styles for some objects: e.g. an urn/pot generator that takes as input some parameters that are unique to a region, such as "pot-bellied-ness", but other parameters like size and height/width ratio could be tweaked at will to generate pots that are the right size but still match the local style.
Of course, there are many limitations to such a thing, but in those few cases where it's appropriate, procedural generation might make a lot of sense.
Feedback on this notion is appreciated.
-Jeff(No)

What you are suggesting is
What you are suggesting is nothing short of witch craft, and I'll have no part it in. And/or as an artist, i'm butthurt when i get replaced by machine code.
Are u suggesting this because you are a tech artist wiz who can create such wonders?
proper feedback:
For non organics I can see it working, perhaps with some noise/wobble at the end.