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Team fortress 2 Models.

Submitted by brutal7 on

This is a modders resource. As some of you have noticed, i have been porting models from a game called team fortress 2. Tf2 has guns, but also swords, knives, tons of other melees. If someoen can teach me how to port a ragdoll, i will be very happy and most likely bring an awesome headless horseless horseman into oblivion (Just a ragdoll, unless someone would care to make it a creature. In that case, i could give that person the animation files)

Now back to the mod. So, i will update this post when i port something. But right now i have these done...

The Ambassador  (A Gun, not a weapon, but it will look good on display)

A rocket on its launchpad.

A Sandwich on a plate (In tf2 its called Sanvich)

A gravestone (Its says RIP: The Tenth Class. Which is a game reference.)

First image... [External image]

Should i just port medieval stuff? Or should i port more things that are not time-friendly to oblivion.

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Last edited by thermador on 11 Jun 2012 - 09:31.

I personally am not wild about the idea of guns & magic in the same game, but that's just me and others may have different tasts. Being that there are exactly two mods for Morroblivion at this point, there is not a whole lot of demand for off-lore modders resources. If there is anything you can do that people who want to play "Morrowind" can use in their game, then great, otherwise I know I will certainly never use any of it.
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I cannot post on TESNexus or planetelderscrolls becasue they don't allow content from other games sadly. I was thinking that i might make a fun mod for morroblivion that uses what i ported. Maybe even a quest. But before that, i wanted to let people see my models. Maybe even make something with them. The reason i am porting stuff now is because the retextures have been taken care of by Eloth and i cannot use Cs very well. And also, tf2 has things an entire map filled with medeival stuff. I might just port that.

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Sure, go for it. Like I said, that's just my personal taste.
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Learning how to ragdoll. Its going alright. I think i might even make a creature

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:( Everytime i try to create vertex groups, i say to armature and then click the name groups button and nothing happens and the box still stays there and follows my mouse. And i cant get rid of it no matter what i do

 

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