Hi! I figured that it would be less problematic to claim and link works to the TELVANNI INTERIORS (UNLCAIMED) site if we upload the works here.
nice. Btw, would be nice to
nice. Btw, would be nice to show central tube in mushroom towers/rooms, even in small ones.
Really cool concepts, do u
Really cool concepts, do u plan to do sth more in color? It would be cool to see it. Maybe some corridor? Or overpaint sth from this link?
Sure I'll do! (Y)
Sure I'll do! (Y)
I made an outline map for the
I made an outline map for the telv_doorsmallload even though I pretty much like the original design, it just needs new gen rendering that's all, so if someone has a higher resolution pic of the original door he could do it, I mean it's totally bitchin'. Nevertheless here is mine, the lines can be reduced for whatever custom liking, I made van version here to show how this design works (or not)


.jpg)
And here are some concepts,
And here are some concepts, works inspired by the telv_smallroomside01 modell, and of course lightning, color variations.
I.




II.




And a random object with
And a random object with visual presentation



Splendid!
Splendid!
Cool but I think it needs a
Cool but I think it needs a bit more details on the floor.
And what about the upper ones
And what about the upper ones guys?
For telv_smallroomside01 I
For telv_smallroomside01 I will see more details if it is possible but it's good enough for me and overall shape is cool. Maybe one more version without cavity will be nice too.
Alright!
Alright!
More arts are coming after
More arts are coming after jan 13, just have to do some exams in school.
telv_housepoddjambexit some
telv_housepoddjambexit some texture, outlook variations, and ring shape variations
.jpg)





Just examples, I'm not a 3D modeler.
finally finally finally
finally finally finally finally, oh my holy graces and saints, is this real?
(not the shalk thingy)
telv_largeroomentry I. II.
telv_largeroomentry without roots


I.


II.
telv_largeroomhighentry
telv_largeroomhighentry


I.


II.

.jpg)
III.

.jpg)
IV.

.jpg)
V.
nice going!
nice going!
so how do i identify what isn
so how do i identify what isn't being worked on atm? i cant examine all the assets GrumpyCat posted on the original thread due to playing on steam (im running a cintiq Companion) so no disk installation. not that i could read them anyway using autodesk products and no Construction Set. Since i cant inspect the .nif files up close, i can only model from in-game turning on and off the TWF command.
I'm not an asset guy, but
I'm not an asset guy, but from what I know, in order to play a game you must have it installed, and if you have it installed, you have the files. See Program Files -> Steam -> Steam Apps -> Common -> your Morrowind installation -> Data Files
There you should have BSA archives (you want meshes.bsa and textures.bsa), that you need to unpack using a program called BSA unpacker (or something else, it's what I was using when I was modding Morrowind). Maybe I'm being silly here, but I don't know of any kind of installation technology that wouldn't put the game data on your disc. It's just in your Steam catalogue if you're using it.
Yo guys,
Yo guys,
You may have noticed that I'm not that active for a month now, well, the thing is I'm pretty much into school now, plenty to do there, and another projects besides that, so I'm gonna take a brake here. However, this post here is still an important one for Telvanni collection, so anyone who takes these interior section may want to upload those here. If anything comes up you can still contact me here, I will still visit the site.
Good luck, and keep it up guys, I'll be back
Hellow guys,
Hellow guys,
I'm checking in to get some feedback in order to get back to work. Is this kind of concept artish work still needed? Any further progress with Telvanni Interiors that I had missed for these couple of months? I'm open to anything as far as designing and concepting goes.

Hi! I made some "Telvanni"
Hi! I made some "Telvanni" like concepts for the object linked here (small-large pillar01) and also some random architectural or decorational concepts. If you can tell me what could work and on what should I focus, that would be really helpfull.





telv_smallpillarlarge01.nif (8/8)
Organic, main outlook and shape (1/8)
less Organic, main outlook and shape (2/8)
Less Organic, main outlook and shape (3/8)
Symbols, Faces, Textures (4/8)
Organic texture, outlook, symbols (5/8)
Pillar Decoration, Outlook (6/8)
Wall decoration, Outlook (7/8)
Wall decoration 2 (8/8)