This 1st pack is an early beta build, still has errors here and there.
THe method I used here is a tricky one, requires a lot of modifiers in 3dsmax, some zbrushing, and decimation, but all these rocks use 4 textures in total.
The method I used also means that creating LOD versions of these wont be a ball ache. I estimate 20 mins per asset to make it LOD into 3 levels.
Currently being tested by eloth.
1st set: Kurasaki Set, based on his shapes.

Next batch:
Direct Morrowind replaceers.
3rd Batch: Cliff tileset + additional arches.
4th batch: dirt cliffs
5th Batch: "west ash land" assets. Same rock types/formations but sandblasted into different shapes and surfaces.
ps. Dont like this? bite me.
These are so great I bet you
These are so great I bet you piss off Bethesda!
Ahhhh yissss
Ahhhh yissss
Those assets are really good,
Those assets are really good, as especially when you see it in geological therms.
Oh wow, these are a thing of
Oh wow, these are a thing of sheer beauty! Those arches are going to look so sweet in-game...
as Winston Churchill once
as Winston Churchill once said: "meh"
...
:) :) :)
I will Meh you on the beaches
I will Meh you on the beaches
That sounded naughty.
That sounded naughty.
Is there any sort of
Is there any sort of timeframe on when we might be able to expect the other batches?
ok 2nd batch: morrowind
ok 2nd batch: morrowind replacers. Thats all the arches done now.

Everything from now on gets easier.
So 4 arches here, 5 in kura pack, i think 9 should be enough for an entire region without looking repetitive?
Ok only one more batch left for now, the massive cliff face batch, which are very simple low poly tile sets for filling large areas of the west gash and making our canyons and beach cliffs.
After this, I'm moving to a new region to finish the large rock sets there.
I'm not going to do any more small upclose stuff for a while.
Reasons being, that 1st passes throughout vvardenfell should be only major shapes, formations, and editing the heightmap.
Upclose stuff only happens after pass 1 is complete.
ok so i'm ending the current
ok so i'm ending the current development of west gash for now.
Finished set 3 (well still adding some extra stuff).
This set is a cliff tile set that snaps together to make huge areas of cliff face, for creating canyons and the seperating walls from wg to ashlands.
I will revist WG again in 2 months ish, to finish the smaller assets.
So for now landscapers must finish pass 1 of the entire region, which is basically heighmap editing, placing the main rocks, and some texture painting.



At 'ill do pig. At 'ill do.
At 'ill do pig. At 'ill do.
Great!
Great!
IHMO I'm only not sure about 90 degree angle in foreland in top one image. It looks a bit blocky for natural formation.
its not quite 90 degrees, and
its not quite 90 degrees, and there are other assets u place over the walls to make it less repetitive.
Finally the West Gash will
Finally the West Gash will look like a gash. Great tribute to the original vision!
[External image]
WHilst these arent final,
WHilst these arent final, they represent the vary templates we need for different areas per region. if i left something out for west gash, remind me.


Looks great! Cannot wait to
Looks great! Cannot wait to see the full set ingame.