Firstly, I'd like to say thanks very much to everyone who has worked on Morroblivion, I've really enjoyed playing it, and I appreciate your efforts.
In the hope that it would be useful, I've made a note of the bugs that I saw along the way and that I haven't seen mentioned elsewhere in this forum. All of this applies to v064, which is the only version that I have used.
- Ajira's inventory never refreshes, it always contains everything you've ever sold her.
- "Apprentice's Probe" is spelt incorrectly.
- Meeting with a Wise Woman - Minabibi Assardarainat doesn't go to the Mage's Guild when she is supposed to. She can of course be moved there by console commands, but leaves immediately.
- Duel with Bolvyn Venim - The quest doesn't update after killing him in the duel.
- The Caldera Slave Key doesn't free the Caldera slaves.
- Bero's Support - It didn't seem to be possible to avoid killing Garding the Bold, knocking him down (as I did several times) didn't end the fight.
- Soul of an Ash Ghoul - You are told to trap the soul of an Ash Ghoul, but that any filled grand soul gem will do. It turns out though that an Ash Ghoul only has a greater soul, and Skink will not accept either a filled grand soul gem or the trapped soul of the specific Ash Ghoul identified by the quest marker. The soul gem that he wants appears in the inventory of the Ash Ghoul when you kill it. Probably this is working as intended, the bug is really the mixed messages at the beginning.
- It counts as murder if you kill the hostile NPCs outside Bal Fell. Even if you just stand there with Reflect Damage/Spell and let them kill themselves.
- Ring in Darkness - John Hawker doesn't disappear when he gets the scroll. He also says that he's giving you some gloves, but what you actually get is the Zenithar Whispers amulet.
- Trade Mission to the Zainab - Not a bug, but quest markers would have been nice as I forgot where Turedas lived.
- The Black Dart Gang - Killing the gang (in combat) didn't produce a quest update. I didn't manage to find the lever. I did see several torches named "Burnt out Torch" with activation symbols but they didn't do anything.
- The Clockwork City traps are insanely quick. The swinging blades don't swing, they appear and disappear like flashes of lightning; the Dome of Kasia rotating thing is (I think) unbeatable as well but luckily doesn't do you any harm when it hits you.
- A Star is Born - The line "Do you know an Ashlander named Sul-Kharifa" is in the book but considered incorrect when you deliver it.
- Pilgramages of the Seven Graces - The Ghostgate Shrine behaves erratically, and I was never able to get it to work properly. It would either do nothing at all, despite my having every type of soul gem, or it would work but fail to produce a quest update.
- The Blade of Nerevar - Khash-Ti Dhrur doesn't have the Pyroil Tar.
- Uvoo Llaren just stands there losing health, repeatedly healing herself and eventually collapsing. I don't think she was doing this to begin with, maybe one of the objects you bring her is to blame (the Hair Shirt perhaps).
- A Lucky Coin - Quest can't be completed as Lalatia Varian won't talk about the coin.
- The Patchwork Airship - If you go into Hrothmund's Barrow before taking the airship journal back to Louis Beauchamp, you are constantly prompted for the name of the wolf (not just at the entrance).
- Fast travelling to the Tree Stone or the Sun Stone (and possibly all the other stones, though I haven't checked) traps you inside them.
- Most Solstheim creatures can't be looted. This includes the Lightkeeper Grahl and the Udyrfrkte which carry items that you need.
- Rieklings can't attack, they just nudge into you.
- The Totem of Claw and Fang - The Tombs of Skaalara are inaccessible, the entrance is covered by ice.
- The Ritual of the Beasts - I'm not at all convinced that the Good Beast exists. Maybe it does, and I just didn't find it, despite running all over the place. A quest marker would be helpful either way.
- The Moon Sugar Mystery - Talking to Jeleen doesn't result in the "Silly Song" topic which is needed to advance the quest.
- The Disappearance of Captain Carius - Quest doesn't complete even when you find him.
- Items can lose their ability to be recharged. I saw this with Zenithar Whispers and the Amulet of Recall, but I don't know what happened to cause it.
- Razing the Forest - The quest completes while you're still fighting the second of the four spriggans. Presumably there is a counter that's not taking into account that the spriggans die three times.
A couple of strange things that I saw only after installing Morroblivion, but could just as easily be my fault not the fault of the mod, so you might not want to pay too much attention to these ones :
- On travelling to Cyrodiil, I would be marked as a murderer after killing certain hostile NPCs. Examples : Kalthar, Agarmir and his friend.
- Using a soul gem causes the menu to get messed up. If you want to use several soul gems you have to exit the menu completely and go back in.

Thanks for the bug reports.
Thanks for the bug reports. At this point I can only tell you about the Tribunal problems and maybe a few others.
There was no quest update in the original game either. The torch is located next to the door leading to the sewer where the gang lives, not in the sewer itself. Perhaps a questmarker could be helpful. Was also discussed here and here.
This is something that doesn't happen in my game. Are you using some kind of FPS managing mod, how are your framerates in general?
Should be fixed in the next version. See here.
I have honestly no idea how that went unnoticed, however I only added the voiceover for that quest. But anyway, here's a fix.
Regarding the bloodmoon creatues: This will be fixed in the next version, a fix can be found here.