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[Tutorial] Creating Rock Meshes based on Height Maps

Submitted by Erik on

So this was recorded in Maya, however the same basic ideas should follow over to other 3d software. Also I may end up just  making a written tutorial since they are easier to follow.

This is the workflow that Ravanna used to create the West Gash cliffs among other things, So it is tried and tested. If you want to use this method the only 'real' requirement is to have a height map that is very solid, with lots of contrast.
 

You can get the trial version of Knald here: https://www.knaldtech.com/get-knald/

 

https://www.youtube.com/watch?v=8mHYTvUUs0Q

If you want to try this out then feel free to download the textures I used in the video here


https://dl.dropboxusercontent.com/u/1244197/SkywindAssets/MossyCLiff_specular.zip

This should be the final result

[External image]

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Last edited by Erik on 4 May 2015 - 22:27.

Knald? Did Ravanna work with maps generator? I don't believe))

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