I've been assigned to landscaping and cleaning up West Gash. Since the Gash has been worked on by many different landscapers with different styles, it's quite inconsistent, and I will try to streamline it.
Because Ravanna is remaking Kurasaki's rock formations, I will most likely not be filling up the blank areas for the time being, or it would look extremely repetitive. For now, I will be optimizing some areas that have already been done, since some of it has been done quite badly (most likely due to the lack of assets, even before Rav had started remaking them).
Pictures will be posted here, constructive criticism will be more than welcome. Keep in mind this is a Work In Progress, and everything is subject to change.
Progress
I have decided to just update one map of my progress that will always be on the first post. I will try to update it at least once per week.
Red is incomplete and/ or completely untouched by me because the areas are claimed by other people (Iceflame), or I just haven't gotten around to do it yet
Yellow is cleaned up parts that are basically empty, but most of the terraforming is done.
Orange is places that have the main big rock formations done, just need to place medium sized assets like dirt cliffs and rocks
Blue is mostly done, just need more assets like flora and tiny rocks. Basically awaiting icing for the cake.
Green is absolutely done, ready for beta.
2015 06 11

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Morrowind is a game about
Morrowind is a game about exploration and being alone in the world, For me we cannot just lock away large areas like the tops of the canyons, So What I think should happen is the tops should all stay level with eachother, However the actual terrain should slowly ramp downwards to the ocean/sea, There should also be a lot more ways for the player to climb to the tops of these large rock formations as it is basic game design princibles to give the player the tools to explore.
We cannot rely on the player having levitation to explore these areas so having things like a set of rocks that they can hop up so that they can feel like they are some sort of parkour wizard which is really fun. Hide things on the tops, give hints to people living up there because they are secluded and tucked away from the rest of the world.
Don't just fill them with sulphur pools. that is silly, They break the immersion of the area. The main areas for the pools are in southern west gash close to Molag Mar. Throw in some low rocks that barely stick out of the ground, It doesnt need to be crowded. It would suck to run through if you are having to jump every few seconds too!
So with that in mind, remember to play through all the areas, try break them. write down anything that annoys you and don't be afraid to completely redo an entire area because it isn't fun. Fun is what we want to achive here and people WILL give you shit if it isn't fun or completely breaks immersion.
Also make a main road that looks like a stilt strider could travel it since there are a number of destinations on the stilt strider network around West Gash. Canyons don't feel like they would be traveled down often either as they would be very prone to bandit attacks, so do take that into account.