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Skyblivion and the problems I am seeing.

Submitted by LewisBishop58 on

Skyblivion has some problems they can be easily fixed but I believe I should tell you my feelings on just importing models which is kinder unbelievable considering what the Skywind team has accomplished.

The reason why I'm seeing this as such a big deal is because I think that's what went wrong wit Morrowblivion, as far has I know you are not allowed to port models from past games without Bethesda's permission and that usually depends on what models you want, I have been looking through the fourms and I've allot of let's just import this which would be a huge let down after something as big as Skywind. 

What I'm trying to say is that with the team importing models from Oblivion that causes copyright issues and that's why I am mentioning this because I want to see both these mods, lift of without a hitch. If you want Oblivion on the Skyrim Engine you will have to do the same thing that the Skywind team has, new models, animations, sounds, music, so basically you will have to start from scratch.

Just Saying. 

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Last edited by LewisBishop58 on 3 Jul 2015 - 08:46.

The thing is with the Skywind team is that the models in Morrowind are far too low-poly for them to look acceptable in a modern game engine, so they have to be remake everything. Oblivion is a far newer game and many of the models contained in it will work perfectly well in Skyrim and Skyblivion was never meant to be as big of a project as Skywind. As well as modeling takes a lot of time on the side of the modeler and a lot of coordination to work out who is doing what and what needs to be done when. So while, yes, it might be disappointing, from a logistical standpoint, it just makes sense. One final thing I'll add is that Morroblivion is still up for download even thought it has the same issue.

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Ugh
Lewis, skyblivion, using the same development method as skywind, with enhanced designs and content, would take the equivelant of 25-40 artists working 24-7-50 for 3 years with a salary of 40-60k USD.

for hobbiests, thats more like 40 artists working for FREE for FOUR YEARS.
Its a monumental task, and its plain stupid to even suggest it.
Whilst it happened for skywind, the fact we got this far is a miracle.

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Bishop, you are a troll obviously.

Just Saying.

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I'm not trolling but I was confused on why this is happening, so now I understand better I won't need to ask anymore.

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