Hey, I know Skyblivion is still early in development (even though it already looks way more awesome than ever before) but I had a few questions, so forgive me for asking them.
Will all official plug-ins (in other words DLC's) will be included? I mean, I already know Shivering Isles will be included since I saw a post or two about that, but how about others?
A full list of plug-ins:
| Fighter's Stronghold |
| Horse Armor Pack |
| Wizard's Tower |
| Mehrunes' Razor |
| Orrery |
| Spell Tomes |
| The Thieves Den |
| The Vile Lair |
| The Elder Scrolls IV: Knights of the Nine |
| The Elder Scrolls IV: Shivering Isles |
Fighter's Stronghold and Wizard's Tower are especially needs to be in the game, since they provide extra in game locations.
OK, I know for a fact that this next question is going to piss some people off, please try not to be harsh.
Unlike in Skyrim, most NPC's in Oblivion are unnamed, including all of the companions and almost 90% of them are two dimensional. (It is mostly like they were put there only to fill some space) Will that be rectified and bring to Skyrim's standards? (I would love to help with that if I can, my skills are limited however. I previously modded Fallout series quite often, but never worked on Skyrim. Should be quite similar if I am not mistaken.) What I am saying is, most NPC's and fallowers (in Oblivion, they are not even companions really) doesn't have that uniqueness factor that Skyrim does.
In Oblivion, there were many things missing and there were lots of cut content (most of them were left out because of time constraints, there are many mods that restores them in Oblivion (even though none of them seems to be complete), will those be included in Skyblivion?
Thanks to anyone who answers my questions and please do not be angry with me. I am sure you get stupid questions all the time and I know I am just adding more to them, but please be kind.

I would not expect any
I would not expect any additional content or content changes before the porting part is finished ( which will be in itself taking a lot of time ).