Hi, this is a thread to post any random crap that you are working on that is related to Skywind, be it Voice acting, Modeling, Landscaping or Writing.
Be nice 
Im currently working on adding more variation to Sheogorad and other areas by building more versions of existing assets and filling in gaps in vegitation size.
Looks pimp as hell, I can't wait to get started on work for the environments! Just gotta wrap up this knife, will post here too when I finish.
I just do what Smitehammer and Taerkalith tell me to. LOL
Leafy plants for general ground cover over Azuras Coast and other green areas, currently using textures sourced from CGtextures, however I hope to take a few photographs of my own to source textures from.
Dumac's tobacco :)
Thermocrius's Necromancer Blade. Needs some texture tweaks/variation still...
Cushion/matress ;]
Making textures for MA/Ashlands
Not sure if it amounts to much, but I've got the process for Ravanna's race overhaul sorted out, so something might be materializing from that Soon™.
Just some boring re-topology for the hlaalu elitists.
More lava related stuff
Even more lava stuff
Cooled Volcanic bomb
Already Low Poly about 600 tris could be lower if needed to heres a little quick render. 

Thornshrooms grass-set. Not sure what biome suit them more.

List is : WG, Sheo or Grazelands.
I'm working on the voice acting. Since we're re-doing all the voice I only have one character completed at the moment, but I'll be doing many more.
Finally got the last of the Hlaalu interior tileset complete.
Heres one of Eloths WIP screenies of the importing
I'm writing idle banter for the Office of the Lord Archcanon. Sadly, Urvel's not getting much, mostly because he's not a particularly interesting character.
Playing around with Tiling textures and meshes
I'm doing the side quest like Armor Quest, some other quests like those. It's starting to work fine :)
Thought that someone should try and resurrect this thread. For the past several months I've been working on a caves kit for Skywind. I've dubbed the texture set used here the "fracture version," since it is inspired by a combination of fracture and erosional caves. There will be other texture sets in the future with drastically different looks. Also, ignore the crappy grass, which is still using a Skyrim texture.
This is the same straight piece tiled several times for testing purposes. The actual set has/will have much more variation.
Here I've altered the shaders a bit to get a wetter look.
I have been working on Dwemer over the past couple of months, Expect an in depth blog post on the process in the coming days :D
Seyda Neen
Just finished this one, been on some map markers, finishing the birthsign artworks.
Had an insane month or 2 making about 500 assets.



Calming down a bit now and finishing the work new artist/noobs couldnt handle.
Velothi pillars and Tribunal shrines
Sculpting imperial male race bake
Wait, are you going to overhaul the races too? Never read of anything about that until now, I was expecting just new hairstyles. Where can I read more?
Great work! thank you for reviving this thread and showing your progress! i guess a lot of lurkers and fans will appreciate it :)
thats the plan.
My main helper isnt available enough atm so I really need someone who has some tech/CK ability to help.
Sadly, I cant do the hairs too, i just cant find the time.
But all races will have new sculpts. Will add dwemer, falmer, and others also.
*cough* need help, other modders!
That is some seriously sexy stuff y'all are working on!
Seyda Neen... Feels like home. So many times have been there.
Ravanna, as always awesome work. Whole face looks amazing but for me the best parts are earlobes and nose. They give really natural look. I don't know if it is light or the model but asymmetrical shape makes that they look like real.
Can we keep the topic specific discussion to aa minimum please? This thread is for showing off WIP work, not critiquing the living shit out of it
sorry for my disturbance there, things were getting heated! those participating in the discussion and I have moved said discussion elsewhere, once again, sorry for my disturbance.
Still working on the birthsigns menu.
The lover (I know you guys like this one) and my usual warrior.
Swiggity swooty.
My current focus is MA/RM assets. Lava, lava and lava again.
Some of you may be able to figure out what this means :D

http://imgur.com/BtDbRdu
Just one of the many things I'm working on right now. If you're still guessing, we're on the cusp of having all the facial emotions in-game thanks to the coding work of HopeBetrayer and all of you wonderful volunteers who helped assign the emotions to those roughly 40,000 lines.
Old School SFX imitation. The nostalgia is real.
https://vid.me/wJlh
I forgot how much I LOVE that sound!
jesus taek. how long does that take?
Also, if I'm creating new facial morphs but the exact same list, it shouldnt affect anything right?
i'm loving this!!! keep at it with all the star signs, they look sweet!
Just finished writing a script which generated the remaining unique voice actor scripts (500ish). Rewrote the voice acting hub info to be easier to read, rewrote the merge script program and did a video tutorial for using it. Got my wonderful volunteers notified of this and they're hopefully going to help me contact all the remaining voice actors.
Been a busy day.
Working on the island around Gnaar Mok.
Before:
After:
Nice!
Dayum. Molag Amur looks like a blistering place.
i'm loving molag amur! i can just imagine dust adepts walking across, collecting samples for their telvanni masters!
Was asked to work on Icarian Flight. This is where it is sitting right now:
https://vid.me/Rlr7
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