| Attachment | Size |
|---|---|
| skywind_recruitment_thing.pdf | 157.84 KB |
Hey lads. I've always followed the project closely and lurked the forums frequently, but I was always far too busy with other priorities to do anything. But now since I'm taking a break, I'd really love to join up with a project I'd stay in the long run for.
I know my way around the basics of Creation Kit. I usually mess around in CK during my spare time when games got boring and I had nothing else to do. I ultimately got stuck in many different projects of mine over the years, most of which never got near to completion once university, work, and new vidya came and hit me like a brick wall. Priorities and a lack of interest lead them to stagnate for quite some time, but on the other hand I've always been interested in Skywind and I'd really love to help out on something that'll actually see results.
Personally I prefer doing exterior, mostly urban areas in CK. I love attention to detail and creating environments with a realistic, lived-in feel. (I'd love to show you some sick Far Cry 2 maps I did back in the day if I still had them).
However, I've yet to fully wrap my head around interiors, NPC's, scripts and quests, but I'm quick and willing to learn. The examples I posted aren't finished, so they don't reflect fully finished products and don't show off the best of my abilities.
Cheers

Awesome! These urban areas I
Awesome! These urban areas I saw in your galleries look great, very natural, and proffessionally made. Add some clutter and NPC's and it is already way better than actual Skyrim cities :D I hope landscaping team gets you on board right away!
I have to ask though, like I ask every other newcomer in my departments (music/concept art), are you any familliar with our source material - Morrowind? If not that's probably not a problem, but getting to know how the places looked in there, and the way we envision them for our project will be something you'd better be briefed on beforehand ;) Feel free to hit me up in the chat with questions regarding original game and visual directions we have in mind for its recreation.