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(COMPLETED)[Asset/Environment Modeling] Applying for recruitment

Submitted by Radijiu on
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First thing first, I love what the alpha videos feature. It made my bones tingle. The cleanliness of what you have already done is breathtaking and I would love to be able to help in any way possible.

I have undertaken several personal attempts at the same idea, I set them aside realizing that I currently didn't have the understanding or skills. That was three years ago. Since then I have learned and increased my own skills a great deal; 3D Modeling, Texturing, and most recently scripting. Although these may be my focused areas of expertise, I do know things about the Creation Kit (having made a few personal mods to see my creations in action), Animating, Concept Art, and editing Music. In order to attain the skills I needed I went to college at the Art Institute where I'm still taking the last few classes in order to graduate with a Game Art & Design degree. This has taken up most of the time that I would have otherwise used for personal projects.

If there is any way something that needs done that I am able to do I will be happy to do so.

-Radijiu

For Some reason the link to the portfolio is not linking properly, leaving the last part of the address off. Here's the whole link: Here

Karma: 5 (5 votes)
Last edited by grumpycat on 14 Mar 2016 - 21:35.

This looks very promising, and what a great example for other people you are. Most just say "Cool work, I wish I had the skill to help". Well, finally a proof that with enough motivation and effort you can get these skills and get back when ready :D I really like your models, hope to see some Skywind work from you soon ;) 3D is probably our most crucial department, so expect the most work in there (probably some CK work too, modellers who can not only model something, but also texture it and then implement it in the engine on their own are invaluable).

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Hello Radijiu! Modelers are in high demand. However, we need them to be able to stand on their own two feet, as most jobs we have left are quite big, and the talented(AAA talented) modelers we had needed to take a break. Likewise we really need people to stick to the project, or at least informs us if they need to take a breather.

If you recognize yourself in the above, and feel like you're up for the challenge, please contact Eloth. He will set you up with a task :)

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I completely understand, Mace. Simple competence and and basic team communication make up most of the progress. I'll contact Eloth as soon as possible.

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If you like to work on modular assets, you'll be invaluable. Those are the most needed at this point. There is also a decent amount of clutter left to make, if that's more your preference.

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Would love to help in any way. Just a need a direction and some concepts to work from. I don't want to work on something not needed.

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Of course not :) Eloth will provide all that. He sent you a private message.
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Awesome, message read and I've also been chatting with Alysander. Showed me the Trello board, so I'm going through what I can see, getting a feel for quality and what I'd have to do to match the work. Some of this stuff is pretty good, and I sure there is a lot more that's not being shown.

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