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Nexos
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[ARMOR CONCEPT] Imperial sets

Hello,

You are probably aware that we had lots of concept art for the imperial armor. Some of it too roman, some of it too traditional.

In an attempt to merge all these ideas, i made 4 armors with Smitehammer, one of our beloved loremasters.


After receiving criticism from eloth, our beloved guru, i made the three on the right.

Tonight, after receiving criticism and help from our beloved lead concept artist, we achieved that.
The BASIC guard. He doesn't have many trinkets, he doesnt wear the fanciest of armors. For dragon stuff, please wait until we get to more unique armors, such as dragonscale.


The BASIC light guard (pick you helmet, suggest a new one, leather helmet is not happenning)


Be swift and harsh on your criticism. Our modeller awaits.

Questions such as "why does he only have one glove" or "did you forget a greave" will not be answered.

Please avoid saying "i like it" without saying what you do not like. There is always something.

The rest of the set will be posted here in the following days.

This is not a showcase of any kind. It's a WIP thread So paint over it, post references. Be efficient, and be specific. Being vague is the best way of having your idea never looked at.

Thanks

Love

Edited by: Nexos on 11/29/2015 - 21:16
st.veloth the r...
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weren't there some imperial

weren't there some imperial concepts done a while ago? they would be quite useful as inspiration. also, when in need, MK is the guy when it comes to crazier ideas. 

i like the way you blended real images with drawing!

i personally would like to see something a bit less roman and more dragon influence.. or something more defining or creative, but that's just my opinion, don't let it bother you.

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I like the fact that the

I like the fact that the three new ones definitely look like foot soldiers in a medieval-esque army (given that the Legion in Morrowind had more of a "chivalry" feel than "Latin"). Still, I'm not sure the guards should look so weak that you'd expect to take them out at lvl 10. Perhaps give them a bit more metal, albeit utilitarian metal for the grunts with names like "Guard" and, um, "Guard."

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The cuirass, pauldrons and

The cuirass, pauldrons and the helmet look like they're made of a different metal than gloves greaves. Is that intentional, or just missing color-correction?

For dragon stuff, please wait until we get to more unique armors, such as dragonscale.

I'm going to ignore this for now because I have nothing else to criticize. Feel free to ignore the following in turn :)

The dragon on the helmet looks like it's etched into the metal. That's some fine metalworking, it doesn't look like something that would be sensible to mass-produce at Tamrielic technology level. With manual metalworking that requires a lot of time and effort for no real reason. I'd rather give it a more distinctly painted or chemically milled look.

My search for real-world examples of police force helmets turned up the custodian helmet which is fairly detailed, but that's been used only since the later half of the 19th century. Although I know basically zip about blacksmithing techniques, so take the above with a grain of salt.

On the latest pic the dragon on the helmet also should be moved either futher up or down - the current 3/4 alignment with the edge of the helmet looks awkward. Alternatively something to run horisontally through the center of the dragon can be added, like it is in the row of the concepts at the top (it has some kind of shadow there or something).

And the dragon on the helmet gotta be bigger if it's supposed to be a recognizable badge of some kind. That way the manufactureres wouldn't have to time-consumingly etch it into the greaves as well.

Oh and please drop the tiny dragon from the belt, that's just pointless.

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Wow, these are great,

Wow, these are great, especially the leather ones, which would be perfect on Imperial sailors, archers, conscripts, etc. Hope you also make some Battlemage armour too.  However, I'd only hope for more Roman elements. More specifically, those leather strip skirt things. I'm not the best artist, but sorta like:

 
Right now the skirts sorta look more Breton imo (probably), especially with those thigh guards. Also, the armour should be more 'bulky', unless all that leather and chainmail is paper thin or the dude is really skinny.

Just a reminder that Kirkbride's concept is also pretty cool, if it means anything. 

 

Also, what did happen to those concepts from awhile back? I thought some guy was already halfway through modelling.

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Excellent work so far. My

Excellent work so far. My only complaint is how the color schemes are too similar to those of skyrims imperial armor(red, brown ect) which sort of gives a stereotypical roman legionaire feeling. I personally think that morrowinds blue/purple themed imperial armors  (Templar armor the exception) felt more unique. Just my opinion, whatever color the armor is isn't going to make or break anything. Once again, excellent job so far

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They look absolutely

They look absolutely fantastic! But they look more like roman legionaries, than the legionaries from Skyrim and Oblivion... (I know Morrowind came first, [well technically third] but the concept of TES universe wasn't very solid by then!)

So, mixing up the colors would might be the thing to do.

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You prove great artistic

You prove great artistic skill with these concepts, no doubt. If you're tired about content related critics than ignore the following bit :)

I don't see why we wanna completly scratch the morrowind concept though and build something completly different with more reference to skyrim? This is how morrowind armor looked like:

 

so there was that concept:


So why don't we keep as close to the original with something like this:

Also alot of the "roman" feel comes from the shoulderpads being similar to skyrim/original roman ones. But we could just make a smoother version of the morrowind one, which looked more asian than roman, something like that: (recoloured ofc)


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I actually love the

I actually love the Romanesque look.  Everything about the Imperials, from their names, to their culture, to their cities has always suggested that the developers drew heavily upon Roman culture for inspiration when making the ES games.  I don't think there is any shame in that, or in leaning heavily upon Romanesque design cues in the future.  Being alien and quirky is the Dunmer's job, not the Empire's. 

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I have to say, I completely

I have to say, I completely agree with Gothic_Freak . These concepts do look very good. However, I don't understand why the original Morrowind concept is essentially being completely scrapped in favor of something similar to Skyrim/Rome.

I think the Gothic_Freak's post pretty much makes all the points that I would make, so I won't reiterate. Just agreeing with him and posting my humble opinion.

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Same here. Those pauldrons

Same here. Those pauldrons especially define the Morrowind Imperial Legion for me. A bit of flair and non-Roman design wouldn't be out of place, I think. I also second that Imperial armour should be bulky and not look like it'd be a snug fit.

In an effort to find original Morrowind concept art for the Legion, I found this:

Quite boring, honestly.

csaki01 wrote:

They look absolutely fantastic! But they look more like roman legionaries, than the legionaries from Skyrim and Oblivion... (I know Morrowind came first, [well technically third] but the concept of TES universe wasn't very solid by then!)

Completely off-topic: the TES universe was described pretty intricately in Morrowind. It's no coincidence they've re-used in-game books from Morrowind in every TES game created after it. Also, I'm just now playing TESA: Redguard, a game released four years before Morrowind, and it surprises me how fleshed out the lore already was at that time.

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Well, I took the concept and



Well, I took the concept and edited it more to my liking. Nexos doesn't like it at all, but I tried to keep some original Morrowind looks, as well as romanesque feeling at least for some of them.

Left to right:

Imperial Battlemage robes. Suitable for battlemages and Imperial cultists. Callback to Fredrik's concept. Nibenese.

Imperial Newtscale Jerkin. Suitable light armor for mages, agents and scouts. Callbacks to Fredrik's concept. Nibenese.

Imperial Leather Jerkin. Suitable for light infantry, archers and guards. Colovian.

Imperial Steel Armor. Suitable for heavy infantry and guards. Callbacks to both Morrowind and Oblivion chainmails, based on Phillipino armour. Colovian.

Duke's Guard Armor. It was purple in Morrowind, though instead of making it full silver, it's blackened steel with silver trim. Suitable for officers and honour guard of the nobles. Most romanesque, callbacks to original Morrowind guard armor. Nibenese.

Dragonscale Armor. Merge of the dragonscale and the other silver armor. Shiny polished steel reinforced with actual dragonscale. More Byzantine in looks, suitable for Legion commanders. Colovian.

Imperial Templar Ebony Armor. Merge of original Morrowind ebony and Templar armours, based on Phillipino armour. Suitable for Imperial Templar guards and Hlaalu nobles. Will have to do a variation with moths replaced by Hlaalu banner (the scales), but only cuirass. Nibenese.

Ravanna approved it tech-wise, and even though the shapes and details might still change a bit, this is the direction I'd like to take.

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Quote:I don't see why we

Quote:

I don't see why we wanna completly scratch the morrowind concept though and build something completly different with more reference to skyrim?


This armor is basically a reproduction of Gladiator's armor.
https://faithljustice.files.wordpress.com/2015/09/russel-cro...

Guards also looked like this. By the way, this is also the armor you are given.
http://i43.tinypic.com/n2jrpu.jpg

For technical reasons, there will not be chainmail.

Quote:
Also alot of the "roman" feel comes from the shoulderpads being similar to skyrim/original roman ones. But we could just make a smoother version of the morrowind one


And the muscled cuirass.
And the scrubbrush helmet.
And the leather strips.
And gladiator
https://s-media-cache-ak0.pinimg.com/236x/2f/f9/fb/2ff9fb93f...

But i tried a few things. 

Quote:
Everything about the Imperials, from their names, to their culture, to their cities has always suggested that the developers drew heavily upon Roman culture for inspiration when making the ES games.


Yes, but this doesnt mean we have to draw everything from them. For instance, in the late Roman Empire, Byzantine riders, Parthan archers were included to the forces, and had different uniforms from the standard legionnary. Also, we're not recreating Rome. 

Quote:
However, I don't understand why the original Morrowind concept is essentially being completely scrapped in favor of something similar to Skyrim/Rome.

That's saying you prefer Gladiator over Rome. Your opinion is respectable. 
But i'm not sure that besides a red tunic and some shapes on the helmet, my guy looks more roman than what Gothic_Freak posted.

Quote:
Well, I took the concept and edited it more to my liking. Nexos doesn't like it at all, but I tried to keep some original Morrowind looks, as well as romanesque feeling at least for some of them.


Battlemage is a robe, not an armor. So not in the set. You're free to create a topic about them, and it would be interesting to have variations from the regular mage robe to the Nibenese badass.

2nd one doesnt look like Newt, which is apparently similar to some kind of crocodile/salamander.

3rd and 4th arent Colovian or anything. They're just light and heavy.

5th, 6th and 7th are off topic at the moment. Let's focus on validating the basic armors used by 90% of the guards. Then we will expand from the validated concepts, if this happens.
https://i.ytimg.com/vi/RpZx9NXelj0/maxresdefault.jpg

So, i made a few changes and alternate stuff



Please feel free to comment on those.

By the way, these are all the concepts we had for imperials.




These are Michael Kirkbride's empire-related concepts.



And Skyrim's imperial concepts.


Thanks for reading.
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Imho, trying to make every

Imho, trying to make every armour in 'Colovian' or 'Nibenese' style is a bad move, which are much different to 'Imperial' aesthetics, lore-wise and appearance-wise. Those skirts and 'bowl' helmet especially don't seem very 'Imperial' for example.  

But since I have so much empty time on my hands, I went through the effort of editing and making some concepts of my own if anyone cares.

 
1. Imperial Battlemage robes
I love Frederick's colour scheme in the older concepts.   

2. Leather jerkin thing
Boiled leather in Nibenese style. More suited for Imperial sailors, jailors, or generic Imperial smugglers.
 
3. Imperial Studded Leather
See vanilla Morrowind's version.  Inspired by MK's original concept.   

4. Imperial Steel Armour    

Could I also suggest taking note of that one Imperial helmet in Skyrim, which could be great for Duke's guard.
 


Edit: Those steel shoulder variants are fantastic Nexos, especially the 1st/2nd one, or the 3rd one if some changes were made

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Can we please not do studded

Can we please not do studded leather? Or at least call it boiled leather or something... Studded leather is a heavy metal thing, not warfare.

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I like what you did there,

I like what you did there, Praefect. Shorter/no skirts for the grunts and all. The cloth on those helmets might make them look a bit too stealthy, though. And that colour scheme does look good, but is it lore-friendly, I wonder?

If I had to choose from those steel shoulder variants I'd definitely go for the third one. Just because it's closest to the Morrowind original. The other three are more like actual Roman pauldrons.

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Witchhunter wrote:The cloth

Witchhunter wrote:

The cloth on those helmets might make them look a bit too stealthy, though. And that colour scheme does look good, but is it lore-friendly, I wonder?

Peronally, I sorta like the cloth helmets that nexos did. Reminds me of those old French Foreign Legion hats, and fits the theme well, since the Imperials in Vvardenfell are similarly colonial frontier troops on the edge of the empire.
 

And purple for battlemages should be lore-friendly (Battlemages in Oblivion wore bluish/greenish colours). It differentiates battlemages (see Shadow Legion) from the rest of the legion. I think this was discussed awhile ago back in the older armour concepts. But like Nexos said, we should get the regular grunts done first before we start discussing that 
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Nexos said:

Nexos said:

For technical reasons, there will not be chainmail.

Does that mean no scale or lamellar, either? I think one way to make them look Roman-esque without making them straight-outta-HollywoodSkyrim would be to go with something Byzantine. For example, this or this.

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HomoPuerRobustus wrote:Does

HomoPuerRobustus wrote:

Does that mean no scale or lamellar, either?

It does. Not on any part that streches: abdomen, articulations, parts that will behave using cloth-simulation.

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I like the new concept, with

I like the new concept, with the 3rd (basic roman) shoulder pad, the original one is too medival-ish (in my opinion). 

Still, my main problem is about the harness. If the general imperial steel armor is seen as too posh for the standard guard, I'm fine with that, but the steel harness was just too iconic to MW for screwing it, even that it was a copy. See below:

 

Nexos wrote:

This armor is basically a reproduction of Gladiator's armor.
https://faithljustice.files.wordpress.com/2015/09/russel-cro...

So what? Other armors in MW are done based on original concepts in this world too, take the orcish version for example (1/1 Samurai armor). This one even might have a harness that is based on a movie armor but together with some other roman concepts (helmet, bracers etc) and some special (shoulder pads) it creates something unique. All our other armors are based on the ones from MW itself, we want to have players who played the game remember the iconic stuff and the imperial armor is definitely iconic to Morrowind.

Till just now I didn't even know the harness was based on the gladiator movie, but doing art you're always copying from somewhere and putting it together from something new. If we make a new armor based on the old one it would be copying the copy, but the same would apply if we make a new one based on skyrim concepts together with breton/middle age inspired stuff.

The harness was so iconic to the imperials, everything is debatable, but keeping the harness, the black steel and the icons in our concept would be keeping a true MW icon.


Quote:

Guards also looked like this. By the way, this is also the armor you are given.
http://i43.tinypic.com/n2jrpu.jpg

that's the light armor, most of the soldiers were the heavy one which is the one with the black cuirass.


Quote:


And the muscled cuirass.
And the scrubbrush helmet.
And the leather strips.
And gladiator

https://s-media-cache-ak0.pinimg.com/236x/2f/f9/fb/2ff9fb93f...

True, but my point was rather that earlier people said that some concept looked "too-much" roman so the shoulder pads make it more unique but still keep the association roman.


Quote:

Yes, but this doesnt mean we have to draw everything from them. For instance, in the late Roman Empire, Byzantine riders, Parthan archers were included to the forces, and had different uniforms from the standard legionnary. Also, we're not recreating Rome.

No but recreating Roman-inspired armor.
 

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I like your Imperial

I like your Imperial battlemage and I think your imperial guard looks a bit tougher and more roman than the other concept, but I think the helmet you've used on the light armours is the least nice of the three possible helmets

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Gothic_Freak wrote:Till just

Gothic_Freak wrote:

Till just now I didn't even know the harness was based on the gladiator movie, but doing art you're always copying from somewhere and putting it together from something new.

I was gonna say that that's just pure speculation, and that the two horses might've been a common Roman symbol. Then I found this:

http://www.gq.com/story/gladiator-movie-maximus-armor-costum...

It's pretty interesting. From the linked Reddit thread: "Although he just got his armor and hasn't fought in Rome yet he has already added two figurines to his new armor to symbolize the two fights he has won as a slave. The first, as he explains, are his horses Argento and Scarto."

The two opposing horses were used as a coat of arms long before the Gladiator movie, though.

https://en.wikipedia.org/wiki/Coat_of_arms_of_Nigeria
https://en.wikipedia.org/wiki/Flag_and_coat_of_arms_of_Penns...

They were even part of Amstel's logo for a long time, before they were replaced by lions:
http://www.jerseyfarmhotel.co.uk/wp-content/uploads/2014/06/...

Perhaps Bethesda drew their inspiration from Amstel? Who knows what those guys are drinking.

Edit: Don't know who's downvoted me here, but let me clarify myself: that last comment was a joke. Just providing some background info on the symbol, is all.

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I think that the older

I think that the older concept full ebony suit of dragon armour looks more imposing than that imperial ebony armour. It also looks more practical in that there is less exposed skin. I also always though of Imperial mages as heavy armoured troops, although I don't know if there's any lore to back me up.

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I'm pretty sure the horses

I'm pretty sure the horses were a Gladiator ripoff, but one of our former concept artists made a version with more lore-friendly symbolism, that I was quite fond of. Still looks fitting, but it's ancestor moths, saltrice and Imperial dragon.


 

Cesare wrote:

HomoPuerRobustus wrote:

Does that mean no scale or lamellar, either?

It does. Not on any part that streches: abdomen, articulations, parts that will behave using cloth-simulation.


 


Here's what Smartinius made based on my concept:



It's in game and playing with it I haven't noticed any bad looking stretching.
There's also this in Skyrim:



I get that it's more time consuming and hard to make, and I'm all for making it easier on the modeller where possible. I just don't think we have to shit our pants from a few scales on the cuirass when this stuff works. I have no idea where this scale paranoia came from, but if every armor in the game is either metal plate armor or leather plate armor... Well, that's not a great variation to say the least.

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I've mentioned this before I

I've mentioned this before I believe, but I'd like to bring up purely for terminology that the Shadow Legion specifically isn't likely to be deployed in standard operations to a 'backwater' like Morrowind, but rather the more common spellcasters of the legion would be the Spellswords, as per Morrowind's class description:
"Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune."

Shadow Legion operations are not transparent in the slightest and are quite specialized through careful selection and a long and rigorous training process (which includes magical martial arts, apparently) on the Battlespires. They would essentially be the magical spec-ops of the Septim Empire operating in their own secretive legion and doing all sorts of undisclosed magic on their void-stations. Not that this changes anything in terms of design, but I would just consider the battlemage set for use with Legion spellswords instead of the Shadow Legion.

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I've mentioned this before I

Double post, sorry about that.

I'll add that I like Gothic's idea for the pauldrons, would be a good way to show that Imperials aren't just Romans, and would also be consistent with the direction of Morrowind's legion style.

Also, I haven't seen this here, another early stage of the Templar armor with what appears to be the Elder font (which are the same characters that appear on imbued ancestor silk) on the helmet, as well as moth symbolism on the chestplate.

According to Michael Kirkbride, "The Red Dome Templars were psycho-crusaders who drank the blood of Talos to get short-term martial shouting powers. The rest of the Army hated them (and much of the Elder Council wanted them dispersed), which is mainly why they were shoved off to places like Morrowind."

 

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Quote:No but recreating Roman

Quote:

No but recreating Roman-inspired armor.

In fact, it's only the steel and the templar armor that look roman.
I am not against keeping the idea of the muscled/linen cuirass. But having such an ornate armor for the basic guards is not a good idea. We could use Severin's idea (moth, saltrice, etc) on richer ones.

Quote:
The cloth on those helmets might make them look a bit too stealthy, though. And that colour scheme does look good, but is it lore-friendly, I wonder?

Well, i'd be totally down for scarves, if it's justified and approved by a climate/lore/weather forecast nerd.
Colour schemes is not really something we should worry about at the moment.
UESP says: "
The Imperial Legion, also known as the Imperial Army and the Ruby Ranks" , though.
I'm pretty sure that means red. Any lore/cape/color specialist is welcome.

Quote:

Can we please not do studded leather?




Quote:

that's the light armor, most of the soldiers were the heavy one which is the one with the black cuirass.

It used to be medium, but the medium armor skill doesn't exist anymore. As I said, the most basic guards shouldnt look like they have a rich lord's cuirass, and that's what the horse armor looks like.

Quote:
doing art you're always copying from somewhere and putting it together from something new.

Copy-pasting from a movie to a game is not what i call creative. But we're not discussing that either.

Quote:
I think the helmet you've used on the light armours is the least nice of the three possible helmets

I used four helmets on the light armor. Mind being specific?

Quote:
 if every armor in the game is either metal plate armor or leather plate armor... Well, that's not a great variation to say the least.

We could still use wool, fur, linked plates, plates, rigid leather, supple leather. But i suggest you get a d guy to make a clear point here about scales and chainmail. It's still better than speculating, and we would be sure once and for all. What do you think ?

Quote:
but I'd like to bring up purely for terminology 

All this and not a hint about which color should go where, with nice references so we can cut the debate for real.
Pretty please ?

Now, can we please focus on the two basic armors? 
Light. I made a few changes, broadened the choice of pauldrons (some are not hella realistic, but i'd rather give the choice, at some point, it's a game), of helmets...

Take your pick.


Same for the heavy one. I tried to make the bottom of the tassets a bit more roman/imperial, adding a diamond-shaped hole on each plate.



Please, don't start again on ebony and whatever before we get rid of those.

xoxo

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Of the latest set posted by

Of the latest set posted by Nexos, I prefer the length of leather armor #2, because the point is to protect the thighs rather than to show off how shapely they are. I like the style of leather pauldrons #2–4 more than #1 because they are more interesting, and #3 & #4 more than #2 because of the added width (again, upper arm protection). Helmet #1 looks like a sapper's helmet, which I wouldn't expect to see outside of Caldera or Gnisis, and #3 looks best for dealing with dust and blight storms.

As for metal armors, the #1 pauldrons look more Morrowind-like, but I think the leather-flaps under #2 add a nice touch. I think I like all the pauldrons other than #4 & #5, in part because I don't know what function that notch serves. I think the addition of the cut-outs on the #1 cuirass is nice without looking gaudy or nobleman-level ornate.

For both leather and metal armor, I wonder what the buckles are doing down the middle of each cuirass. That is where I would most want a solid piece of thick leather or metal rather than a seam. I'd put the seams under the arms.

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Buckles down the middle make

Buckles down the middle make it easy to put the armour on yourself. Any other place for them is a pain. I know that from experience wearing various lamellar armors. I think visually they add a nice detail, and practically it'd be very useful if every legionnarie didn't necessarily need help from friends to get armored up. Keep in mind, this is not battlefield stuff necessarily, these are guards. Their armor needs to be comfortable, it needs to not limit vision or movement etc, and I wouldn't mind sacrificing a bit of protection for that.

It was based on Phillipino armors, which are a real thing:


It's a combination of mail and plate, to call back to Oblivion's and Morrowind's chainmail armors, just making it heavier so that it fits the heavy armor category. But to be fair, chainmail is NOT a light armor. Without the medium category it fits heavy way better. A shirt that weighs 12 kilos is not something you wear without notice, and it puts most of the weight on your shoulders and hips (if belted).

Also, many armours throughout history didn't offer much protection for legs or upper arm, simply because these parts are hard to protect without either limiting the movement, or plate pieces that are shaped for the measurements of the person. Hell, Roman armor didn't do that at all most of the time. The main problem with plate elements is that if you put someone else's plate armour on in real life, you might not even be able to take a proper step. It has to fit, that's the point. Hence why I'd rather go with more "streamlined", mass produced type of armor. Armor that will fit the soldier no matter the size (hence the buckles and more flexible plate&mail mix), and pauldrons that didn't have to be fitted for them. Anything segmented and closely hugging the shoulder would have to be. And visually it just gives off a plate knight impression, which is definetly what we want to avoid. Pauldron #2 is also calling back to the original Morrowind chainmail pauldrons, if you remember them. They fit the plate&mail cuirass I think, simple enough to be mass produced (one piece of metal). 3, 4, 5 and 6 just seem unnecessarily complicated to me. For leather, I like 2 and 3. Scouts and light troops out of every legionnarie ever need the most freedom of movement, that's what they're for. Segmented leather is something every single fantasy/Holywood movie does and I'm really tired of seeing it, especially since it doesn't serve any real purpose either.


My general rule is that the fancier the armor (which means either officer/noble stuff or artifact), the less realism and practicality it needs, so with basic legion armours realism is very important. That doesn't mean leaving parts of body unprotected is not realistic, actually cladding a foot soldier in a full armour is even less realistic. They're not tank knights to take all the hits in the heat of battle, 99,999% of the time wearing it they'll be doing other things than fighting.

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Nice work with those

Nice work with those pauldrons, Nexos
But like I said before, I really don't like those kettle helmets, as they don't really seem 'Imperial' at all to me, if that means anything. I reckon they'd fit well on crossbowmen or something though. And maybe the skirts of steel armour need to be more refined, because I don't really know what's going on there lol.

Dragomir wrote:

My general rule is that the fancier the armor (which means either officer/noble stuff or artifact), the less realism and practicality it needs, so with basic legion armours realism is very important. 

I've always seen the Legion, and Imperials in general, always favour looks over sheer practicality. Imperials like to leave their mark everywhere, and legionary equipment has almost always been about looking fancy and having a unique, recognisable appearance. Much like the militaries of the Ottomans, or Renaissance and Napoleonic Europe.

But once again I made some useless concept edits, adding and changing elements that look stylised and 'fancy', while still keeping the overall armours practical and realistic. 
   

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I do agree that Imperial

I do agree that Imperial armor should probably be partially designed for looks, but the way most people did in the past was putting the "looks" part into ornaments, patterns and details, while keeping the rest still useful and practical ;) There's nothing impractical about reneissance or Ottoman armours, but they were ornate as hell. Japanese is pretty impractical, but then practicality and efficiency is the last thing these guys cared about in their warfare, contrary to common beliefs. They didn't have to be practical, their warfare never really left their island aside from one short (and not sustained) conquest and WW2.

Anyway, back on topic - things that really need to be ornate and stand out is the officer stuff. Look at the original chainmail cuirass, coif and pauldrons - I'm pretty sure they were deliberately shitty looking so that the more costly stuff stands out more. Making guards less ornate will give them a more lowly look compared to capitains and officers, thus glory of the empire standing out even more.

As for pointy pauldrons - I don't think it will ever work visually with plain metal. It's fine with blackened steel and ornamentation, but that just seems out of place.

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I like very design of leather

I like very design of leather variants. I hope full metal cuirasses will be dispersed only on high officers.
I am not sure that guard would use metal armor everyday.
They live in pretty peaceful (to legion) country, where combatants are Six House, random bandits and Wild Nature only.

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I'd like to agree with
I'd like to agree with robustus on the seams down the centre of the cuirasses - if we're gonna have that could we have them horizontal, as more of a nod to the lorica segmentata? At the moment they look distractingly mediaeval. I love the way this is going, btw, good work!
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Nice work indeed, people.

Nice work indeed, people. Once again I completely agree with Praefect's comments and changes. The leather flap + pointy pauldrons combo, the baggy pants and darker (boiled) leather. Whatever kind of realism you're going for, guards shouldn't look like skinny archers. Two buckles instead of three = good as well.

I also like how Nexos added the skirt diamond as cut-outs. Perhaps it's an idea to use those on the leather armor, since it's easier to punch holes in leather and it'll make them look a bit less ornamental.

And I want to second everything HomoPuerRobustus said. Long skirts are of no use if they're not made of/covered with protective material, and they make the guards look a bit too effeminate.

Dragomir wrote:

Also, many armours throughout history didn't offer much protection for legs or upper arm, simply because these parts are hard to protect without either limiting the movement, or plate pieces that are shaped for the measurements of the person. Hell, Roman armor didn't do that at all most of the time.

...

3, 4, 5 and 6 just seem unnecessarily complicated to me.

I don't know anything about armour, but searching for Roman pauldrons gives you this: link. Heaps of pauldrons similar to no. 3, 4, 5 and 6. I don't like them either, but they might be historically accurate.

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So the Empire based their

So the Empire based their writing and a good bit of their culture after the Ayleids, who have been shown having Greco-Roman style architecture. So sure, the Empire could get by loosely based after the Romans at first, but that was centuries ago.  In the real world the Roman style armors went by the wayside as humans developed new techniques which were better for the type of warfare they were engaging in. Armors of the middle ages. Play Oblivion (which takes place 4 years after Morrowind) there's nothing Roman-looking. The segmented Roman armor was never a thing in the ES Universe, as far as I know. The armors from the Knights of the Nine expansion looked like something straight out of King Arthur, and he was trouncing around in the first era (though he may have been a time-traveling cyborg... nevermind). Don't tell me ours looks too 'medieval'. That's the type of period we're working with.

Some of the less functional and more ceremonial armors might better hearken back to an earlier more 'Roman' empire, but even then it will be slight nods, not something out of Ryse.

Biggest thing we need to keep in mind is that this is a game being made with a skeleton crew. In this game we will have 'unarmored', 'light', and 'heavy' to work with. Unarmored will obviously not be an armor, so we're not worried about that right now. Mages can wear whatever they want in ES anyway (though they tried to push them toward wearing no armor in Skyrim by having magicka regeneration painfully slow without the bonuses from many of the robes).

With one guy with limited time likely making all these armors we need to keep it as simple and modular as we can. Basic economics of time - we could make several low quality or fewer high quality. People like Ravanna and Smartinius have raised the bar on quality where models equivalent to the Morrowind ones (or Oblivion ones or even Skyrim ones) would look out of place. We will have fewer armors than Morrowind had.

Regarding basic soldiers, we've only got two armors to work with at the moment, a heavy and a light. We will also have a couple fancier versions of the armors, but will use these first two as a 'base' for the modeller to work from. This is how we've been thinking up to this point.

Praefect's light helmet looks like a mix of #4 and #5 from Nexos', which works. Definitely looks light and functional, so I'd be down for that.

As for the pauldrons, the notches at the top are there for mobility of the arm. Several of the armors we looked at had these sorts of shapes near the top. This was one of the reference images we used.

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Witchhunter wrote:I don't

Witchhunter wrote:

I don't know anything about armour, but searching for Roman pauldrons gives you this: link. Heaps of pauldrons similar to no. 3, 4, 5 and 6. I don't like them either, but they might be historically accurate.


Historical accuracy doesn't matter much in design (though it is at least a proof of functionality most of the time), but aside from one photo of lorica segmentata inside there's not a single actual roman pauldron in that search (just checked first two pages though), and a few genuine late medieval knight pauldrons. Simple reason for that is that Romans didn't even recognize a pauldron as an armor piece.
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Smitehammer wrote:So the

Smitehammer wrote:

So the Empire based their writing and a good bit of their culture after the Ayleids, who have been shown having Greco-Roman style architecture. So sure, the Empire could get by loosely based after the Romans at first, but that was centuries ago.


Except they get romanesque as hell in the 4th Era, and they were pretty romanesque in Morrowind.

Smitehammer wrote:
In the real world the Roman style armors went by the wayside as humans developed new techniques which were better for the type of warfare they were engaging in. Armors of the middle ages.


What do you mean by "Roman style armors"? I myself can recognize at least 10 different styles, some parallel on timeline, some changing as the empire and its combat challenges evolved. If you're talking about lorica segmentata, that was only used for about 100 years out of over 2000 years of Rome's existence (counting in Byzantium). 100 years of intensive conquest, but short nevertheless. Putting that aside, convertion from "roman style armor" to "armor of the middle ages", which you probably consider plate armour (false concept, plate armour was mostly used in reneissance and wasn't really a thing up to very late middle ages) still took close to a millenium to switch. And that doesn't mean Tamrielic empire had to undergo exactly the same changes in warfare, I'd say it actually didn't because it did not fall apart like the Western Roman Empire did. Byzantine part of it upheld the traditions for much longer, and their armors still had strong Roman influences even in 1400's.

Smitehammer wrote:

Play Oblivion (which takes place 4 years after Morrowind) there's nothing Roman-looking.


Except broad leather belts, skirts made of leather straps, obvious hoplite helmets (that shape was used by Roman commanders). And I don't know why we should take Oblivion as a better source than Morrowind. After all, we're recreating the latter.

Smitehammer wrote:

The segmented Roman armor was never a thing in the ES Universe, as far as I know.


Except for Skyrim. And ESO (as far as pauldrons go), but that piece of the cake I don't consider to be a part of ES universe either.

Smitehammer wrote:

The armors from the Knights of the Nine expansion looked like something straight out of King Arthur, and he was trouncing around in the first era (though he may have been a time-traveling cyborg... nevermind). Don't tell me ours looks too 'medieval'. That's the type of period we're working with.


Now that's funny, because King Arthur's story takes place in times soon after the fall of Rome, when the Anglo-Saxon armor was still very romanesque :D It's very likely that King Arthur's historical basis looked something like this:



Anyway, that's a nitpick, you're probably talking about how the authors of the Arthurian legends imagined Arthur in 1500's, when plate armor was starting to take prime. Which, uh, is still not what Knights of the Nine look like.

If you want to find an actual historical counterpart, Knights of the Nine look pretty much exactly like crusaders from the third crusade (Richard Lionheart times. And not just crusade, knights of that time generally looked like that across Europe). Except they have broad plate pauldrons which weren't a thing for another 200 years after that crusade was over.

That was a long and elaborate nitpick, but it kind of shows that we shouldn't take their looks as a reason for Imperial Legion looking like knights. Legion is legion, knights are knights. And there's really no consistency in warfare evolution in ES universe anyway, not to mention any parallel with real world.

Smitehammer wrote:

Some of the less functional and more ceremonial armors might better hearken back to an earlier more 'Roman' empire, but even then it will be slight nods, not something out of Ryse.


Ryse doesn't look very Roman either, but I don't think anyone wants to go that far.

Smitehammer wrote:

Biggest thing we need to keep in mind is that this is a game being made with a skeleton crew. In this game we will have 'unarmored', 'light', and 'heavy' to work with. Unarmored will obviously not be an armor, so we're not worried about that right now. Mages can wear whatever they want in ES anyway (though they tried to push them toward wearing no armor in Skyrim by having magicka regeneration painfully slow without the bonuses from many of the robes).

With one guy with limited time likely making all these armors we need to keep it as simple and modular as we can. Basic economics of time - we could make several low quality or fewer high quality. People like Ravanna and Smartinius have raised the bar on quality where models equivalent to the Morrowind ones (or Oblivion ones or even Skyrim ones) would look out of place. We will have fewer armors than Morrowind had.


I'm talking to Smarti about our limitations, Chill. As far as time is concerned he's okay with how modular it is in my concept, proof checked by Ravanna and Eloth too. Funny enough, Smarti is actually perfectly fine with modelling chainmail. He made two mail shirts just for fun, all we have to worry about is stretchy keypoints, which are armpits, shoulders and skirt. On body it's hardly noticeable.

Smitehammer wrote:

Regarding basic soldiers, we've only got two armors to work with at the moment, a heavy and a light. We will also have a couple fancier versions of the armors, but will use these first two as a 'base' for the modeller to work from. This is how we've been thinking up to this point.


We might have an additional cuirass for the fancy ones, though shared between them for the most part. It shouldn't be that time consuming, and it should make them pop more, as well as bring back some old Morrowind looks to appease die hard fans.


Smitehammer wrote:

Praefect's light helmet looks like a mix of #4 and #5 from Nexos', which works. Definitely looks light and functional, so I'd be down for that.


And my favorite is his #2. It looks like a beotian helmet from times of Alexander the Great, or rather its Byzantine counterpart that was still in use way in the middle ages (talk of long armor traditions).
It won't be seen often, as archers are scarce, and contrary to hoods and flaps it doesn't limit the peripheral vision in any way. Perfect for archers and sentries.

Smitehammer wrote:

As for the pauldrons, the notches at the top are there for mobility of the arm. Several of the armors we looked at had these sorts of shapes near the top. This was one of the reference images we used.


Visually: They look bad to me. They make the shape much harder to read, overcomplicated.

Functionally: That doesn't serve much purpose for movement. If it was done properly it would let the user move their arm further up, but that reference image is larp stuff. The notch is too small and too shallow, because the pauldron is too small. for it to make sense the sides would have to come all the way over the armpits. This concept came to be in reneissance, when the besegews (these little round bits to protect the armpit in Gothic plate mail) were merged with the main body of the pauldron. It actually limited movement, but freedom of movement of the arm is the last thing a knight charging on horseback with a couched lance cares about. It is a pauldron design that works mostly for heavy cavalary full plate mail, which is not what we're doing for guards as far as I know - and we shouldn't. Plate mail is really not something you want to wear day to day. Here's how the real deal looked:
^Extra point for steel moustache^, though there's a huge chance that this is actually a tournament armor, and not a battlefield one. The battlefield ones usually had smaller pauldrons, often without the notch...

It's easy to tell real armor from larp stuff just by seeing how tiny the seams between plates are here. With fantasy stuff the seams are exaggerated to have the plates stand out more.

But all that is just going into very tiny details and deep context, and doesn't matter for design that much. Just don't try to make a point about functionality using a not-so-functional example.
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Smitehammer wrote:

Smitehammer wrote:

So sure, the Empire could get by loosely based after the Romans at first, but that was centuries ago.  In the real world the Roman style armors went by the wayside as humans developed new techniques which were better for the type of warfare they were engaging in. Armors of the middle ages. Play Oblivion (which takes place 4 years after Morrowind) there's nothing Roman-looking. The segmented Roman armor was never a thing in the ES Universe, as far as I know. The armors from the Knights of the Nine expansion looked like something straight out of King Arthur, and he was trouncing around in the first era (though he may have been a time-traveling cyborg... nevermind). Don't tell me ours looks too 'medieval'. That's the type of period we're working with.



Imperials have always looked 'Roman' by using greco-roman elements in their armour. Even in Oblivion, this came especially from their leather strip skirts and literal Spartan helmets from 300. In Skyrim especially, which takes over 200 years after Oblivion, Imperial legionaries looked even more 'Roman' than ever before. 

Imperials would never start going 'medieval' and start using kettle helmets for no reason. Like the Byzantinians or late Romans in general, they would merely borrow different aesthetic elements from their centuries old ancestors, and neighbouring cultures, to create their own unique flavour. They never started going full euro-centric 'medieval' at all, and neither did they start using Roman segmented cuirasses, square shields, or fancy head plumes.  

All I can suggest is ditch the kettle helmets, change the skirts around and start using leather strips more, which Imperials have iconically used in every ES game.

tl;dr  Looking European 'medieval' is a Breton thing, not so much an Imperial thing.



Edit: Posted at the same time as Dragomir. He says a lot of the same stuff
 
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Praefect wrote:

Praefect wrote:


Edit: Posted at the same time as Dragomir. He says a lot of the same stuff


Except the part about the kettle helmet, which is actually a greco-roman thing, though a bit more eastern ;) It won't even be very prominent anyway, as it will be mostly archers wearing it. I'll look into making its shape a bit different maybe.
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Nexos wrote:In fact, it's

Nexos wrote:

In fact, it's only the steel and the templar armor that look roman.

Helmet, gauntlets and boots are shared between both armors, medium and steel. And these are clearly roman


Quote:

I am not against keeping the idea of the muscled/linen cuirass. But having such an ornate armor for the basic guards is not a good idea. We could use Severin's idea (moth, saltrice, etc) on richer ones.

I hope so :) All the basic melee soldiers, not guards, of the Legion use these cuirasses.

Quote:


It used to be medium, but the medium armor skill doesn't exist anymore. As I said, the most basic guards shouldnt look like they have a rich lord's cuirass, and that's what the horse armor looks like.

I agree on that, they shouldn't. But a basic version of a muscular cuirass, maybe even with some dirt could totally work here 


Quote:

Copy-pasting from a movie to a game is not what i call creative. But we're not discussing that either.

same argument goes for medieval styled helmets/armor though. What matters is how you adjust your inspiration in the end, not where it comes from.
 

I vote for 

leather armor 2, helmet 5, shoulder 2

metal armor 1 (love the boots), shoulder 6

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I just think that the armor

I just think that the armor preview of Smartinius WIP you guys put up on Facebook looked superbly awesome!

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A shot at heavy armor (ornate

A shot at heavy armor (ornate ebony for big ass officers, yet not templars). Feel free to criticize, paintover, etc. 


++

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While I like the concept Nex,

While I like the concept Nex, I'm thinking if you could try to do one with a chest plate? A leather jerkin doesn't exactly scream heavy armor. I'm only talking about the chest piece here though, I really like the rest of what you have done.

 

 

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It's not leather, but ebony.

It's not leather, but ebony. Based after this. 

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Yeah, one thing you should

Yeah, one thing you should probably do Nexos is make the ebony texture shiny and polished. THey wear it mainly to show off, and the people wearing it don't do that much fighting, so it'd be pristine mirror polish pretty much (perhaps not even scratches, as ebony is a bitch tough material).

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Alright, you're the lore guys

Alright, you're the lore guys. It was simply a suggestion. But I'd classify chainmail as medium armor if anything.

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It doesn't have much

It doesn't have much chainmail though - mainly plates, and if we only have heavy or light to choose from, chainmail is DEFINETLY not a light thing. Speaking from experience (chainmail is usually around 12 kilos, while full plate mail is about 20 - 25, but chainmail even feels heavier due to how the weight is mainly on your shoulders). And in terms of game mechanics I can't think of an armor that would be less suited for sneaking than chainmail.

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I'm with Mace here, the

I'm with Mace here, the concept looks like dark leather for the chest piece due to the stitching. A more solid and slightly more bulky chest piece would look sturdier and more intimidating and "heavy", right now it looks akin to elven armour in skyrim or even lighter (minus the heavy plated helmet). I think an alternative take would be worthwhile doing a quick paint-over of the chest.

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Keep in mind the original

Keep in mind the original didn't even have a full chestplate, but there are probably ways to make it more bulky ;)

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Good people of [insert

Good people of [insert country name here], i have heard you.
Take your pick, even if you're not convinced. Tell me in which direction i should go, etc.  

1


2


3


4


The materials are still awful, but it's still ebony. I'm too lazy to get them right on a rough concept.

Two texture ideas for the ebony, though.

http://i151.photobucket.com/albums/s160/Rocksbob/ObsidianWow...

http://i1152.photobucket.com/albums/p489/pat253/P6160060-pur...

Tell which you prefer, and argue, dammit. :P

Nexos

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I like how ornate the last

I like how ornate the last one is, but I guess it doesn't feel like ebony, so I would go with #3.

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