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Just signed up, and I prioritized this over the introduction section. My name is Jane Harris. I'm looking to join the Skywind/Skyblivion Dev Team. My specialties are landscaping and texture work. I have experience with both the Oblivion CS and the Skyrim CK. I have a few mods active at the Skyrim Nexus, and have been working on 'minipatches' in both Oblivion and Skyrim, mostly adding content therwise unobtainable. FOr example, in Oblivion you couldn't loot the Dremora in the towers. In Skyrim there are armors and weappons without crafting recipes or armor that's not marked as Playable. I have a little experience with NIFSkope. You'll be able to read more about me in the introductions section.

Come to think of it, the
Come to think of it, the coding department might actually be needing people to test out their scripts. However, I'm not quite aware of how much knowledge would be needed, but provided you're not the person that does the debugging then that might fit. Aurabelle should be able to clarify on this.
Another area is of course landscaping. Which Crusty or Squally will need to provide more info on.
Texture work itself is hard to split up from modeling to be honest, as most maps/textures are created while making the model.