Ok, I took this massive commission. This is how assets looked in CK in MW. This is link to pics
MW examples
Well, I review most shrines interiors in MW, and I have to admit it works really well for a such small amount of assets. Especially when it is combined with exterior's ones. Despite even of amount of assets ,deadric architecture is designed to create effective workflow for creating 3d models. Just some smaller elements creating bigger ones and quite small quantity of textures. I just created the smallest common. Also it helps very to keep everything consistent in look.
Also I looked at ESO examples
ESO
These ruins are much less decorative and more neglected than MW's ones. But they somehow seems to me more editable (more level designing opportunities) than old one. Rumble, rocks, dirt this what could be useful for our interiors. And of course they are more spacious but this is quite obvious design choice for MMORPG which we wont fallow.
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Deadric shines suppose to be as old as Velothi towers and velothi strongholds, so they should be damaged in similar degree to give impression to player that they all are some leftovers from some ancient civilization. In much more way than vanilla one. Not only exterior parts but inner too.
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We will use Rav ideas for textures, close to original but with own unique flavor.
textures
Well, I used them in my concepts too to not duplicate work. Hmm maybe use cavity pattern for roof too?
This is first part of blocks to build
Part 1
Part 1 pure line

The same sizes and footprints as vanilla. Maybe with exception of corridors which will be slightly higher than MW's (I checked in CK if we can do that)
Explanations
1 and 2 are interiors walls which could be used everywhere else besides corridors (look at MW's set)
1.0 is just connector on corridor edges.
3.a is traditional doorway with conservative type of doors
3.b is door inspirited in some degree by ESO
3.c is "stargate" type a bit similar to entering MW's door to interiors cells.
Also each doorway has arm to hand some source light. But it can be separate model.
4.a is level connector/edge lie original one
4.b is just another variant.
5.a is just roof. It could have too variants which could be done really fast. One with protruding pyramids. Second with concave type.
5.b is another roof with rhombus addon.
8.a 8.b 8.c are replacements for original columns. Which weren't cool in anyway. Also breaking it into pieces gives more freedom for level designer.
6.a is just platform which will be more modular than original one. Now it can be "hanged". Maybe create also bigger examples for statues?
7.a b c are just stairs for platforms
9.a and 9.c are abutment for corridors and etc.
10. b is frame for 10.a which will be just decorative metal thing hanged between columns or somewhere else.
Also after creating original assets there will be derivatives for damaged
Part 2 with other things to fill barren space
part 2
Part 2 pure line
3.a b. c. will have purely decorative functions. They could have destroyed from too. But I don't think it is so necessary.
5.a is pillar inspirited by eso
Also I have new seamless pattern for floor, ordinary bricks could be outside
Floor pattern
How some assets will work together
Just like in original work we can use many enviro assets inside. landsides, rocks, ground etc. big playground to have fun.
Also I thought it would be nice to include one more furniture asset for daedric. I mean bookshelf (I fit design to (I don't remember name) design)
bookshelf
And bonus pattern to give another visual link between velothi strongholds and shrines
wall
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For now it's all. I will create some scenes for them like in my kwama mines example and some special asset for Sheogorad statue. Feel free to comment and critique. If you are modeler, level designer, lore master your feedback will be very welcomed also. I'm just aiming for effect better than eso and original MW. Let make Beth jealous.
Additional unused pattern
pattern which I wanted to use somewhere else






Incredible.
Incredible.
I personally claimed the level design of the Malacath Shrines and I was wondering how the Daedric symbols could be incorporated into the designs?