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(COMPLETED)[3D Modelling, Animation, Level Design] Passionate 3D Art Student

Submitted by BarbzJr on
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Been a huge fan of Morrowind since I first played it 2002-2003 logged 100's of hours on the masterpiece that it is, I've always been a little disappointed when Bethesda removed some of my favorite features from the series, but I guess sometimes some things must be changed for the betterment of the series as a whole, anyhow this probably ain't to relevant so I'll  say some more stuff that is.

-I am currently in my second year of study at AIE, doing an Advanced diploma of Art and Animation Specializing in Videogames.

-I am a lot more comfortable modelling and level design than anything else, I thoroughly enjoy the process of rigging and I believe I'm reasonably competant at Animating.

-I am very passionate about video games and especially the Bethesda games, but moreso throughout my course I've discovered that the process of being involved in creating games is a lot more rewarding and enjoyable.

Thankyou for your consideration.

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Last edited by grumpycat on 13 Mar 2016 - 21:17.

Hi BarbzJr!

The portfolio link is very sparse in relation to 3D and animation. 

Any chance you could upload some more work of yours? Also what is your knowledge on texturing, sculpting and modeling? Good with low-poly and high-poly? 

 

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need way more pictures than this.
Can you show UV Mapping.
Understanding of baking.
Understanding of tilesets for architecture.
What programs are you using.
 

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Sorry for the late reply,

I am quite comfortable with Low-poly modelling, not as comfortable but definitely competant with Hi-poly, sculpting is something I'm yet to explore fully, I am comfortable with texturing.
I am not to familiar with the process of animation baking,
I have had a couple of classes where we went over the fundamentals of modular tileset designs but I do not have any work to show proof of knowledge,

I use Maya and Photoshop.

Here is a link to some more of my work
https://www.dropbox.com/sh/k6hcb2oj99o8pf2/AAB89HOidRKCkv0EGVtGC0Gba?dl=0

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Test: Pure modelling, UVing to common textures.
Test some tile sets also?

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