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Dragomir
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Do they have to have such
Do they have to have such high end gear? I'd prefer them to wear netch, boiled netch or iron, as these sets were designed to be fit for bandits and brigands. If they're smugglers, I'd give them only bits of expensive stuff, mostly weapons, and from apparrel only things like bracers or boots. Full sets just feel out of place here.
Taerkalith
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@Drago, the guy with dwemer

@Drago, the guy with dwemer is a well known warrior from a line of warriors who are tough as hell. His two helpers would also be companions of some note due to his fame. Their armour level makes sense in this context. They're not some lowly bandit group and should be really tough to beat. See the related daedric quest for more info.

Rovan3011
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I haven't edited them in any

I haven't edited them in any way, they had that gear originally.

Dragomir
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If that's the case it makes
If that's the case it makes sense then. Though at some point in future we might at some point want to make a team for giving NPC's the right apparel ;)
Smitehammer
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That's Oreyn Bearclaw's great

That's Oreyn Bearclaw's great great grandson or something. Pity he's a Dunmer and not a Bosmer. Bosmer could have used some more badasses. Did the same thing (pretty much the exact same thing) in Oblivion, too.

twentyenginerunner
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Larges caves are continuing

Large caves are continuing to slowly take shape. Hope to have an ingame screen soon.

Ravanna
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you're doing the lords work,

you're doing the lords work, son.

Rovan3011
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Built that camp for Farvyn

Built that camp for Farvyn Oreyn and his guards. Working on setting up AI packages to make sure they all sleep, eat, etc. Also will have the guards take shifts on sleeping while the other patrols.

 

lukkar
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Btw. are they visible from

Btw. are they visible from Gnaar Mok? Maybe it would be good idea to add some ferns/flora to hide them a bit. Visible camp next to town gives impression that place is quite crowded.

alysander
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Working on kwama superiority

Working on kwama superiority
--- and ---
searching for good method (shh! you could help) to make texture/w/normals for limestone to finish Skar by Mooncactus.

Rovan3011
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@lukkar They are pretty well

@lukkar They are pretty well hidden by the rocks and the trees.

Rovan3011
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Finished up the island next

Finished up the island next to Gnaar Mok with the abandoned shack. It was partly done, just needed some detailing and some fixes. 

 

 

grumpycat
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Just a little proof of

Just a little proof of concept for moving cloth for things like Ashland Tents, Market Stands, Awnings, etc.

https://www.youtube.com/watch?v=hfiSy73jMjs

I spent all day importing and exporting animations in 3ds Max, and looked up dozens of articles, videos, etc to find a way to achieve this. I got close, really close with using the animations with Banners, but even though I can get results in NifSkope, it failed to load in Creation kit. However the solution was obvious when everything else failed. Don't look a gift horse in the mouth, there will be a few people who get how this is done.

On similar note I've started to investigate SKSE (Skyrim Script Extender). What I'm hoping to do is see if the ability to extend the Tree object, so that we can change the Frequency and Amplitude of how trees and flora, and subsequently cloth can move according to weather.

This is what gives me hope is that I've found this little bad boy worth of code in SKSE:

// 84
class TESObjectTREE : public TESBoundObject
{
public:
    enum { kTypeID = kFormType_Tree };

    // parents
    TESModel        model;        // 20
    TESFullName        fullName;    // 34
    TESProduceForm    produce;    // 3C
    
    // members
    // 38
    struct Data4C
    {
        float    unk00;    // 00 - init'd to 1
        float    unk04;    // 04 - init'd to 1
        float    unk08;    // 08 - init'd to .03
        float    unk0C;    // 0C - init'd to .6
        float    unk10;    // 10 - init'd to .2
        float    unk14;    // 14 - init'd to .4
        float    unk18;    // 18 - init'd to .075
        float    unk1C;    // 1C - init'd to .025
        float    unk20;    // 20 - init'd to .035
        float    unk24;    // 24 - init'd to 1
        float    unk28;    // 28 - init'd to 1
        float    unk2C;    // 2C - init'd to 1
        UInt32    unk30;    // 30
        UInt32    unk34;    // 34 - init'd to 2
    };

    Data4C    unk4C;    // 4C
};

Now it might not look much but what I'm hoping is that some of those properties are in fact Frequency and Amplitude. I actually have to figure out how to code a plugin and just simply keep giving each value a go. Cross fingers, this is a bit of a long shot. Obviously if anybody has had experience with SKSE then please consider helping.

twentyenginerunner
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Doing some testing of large

Doing some testing of large cave rooms in vanilla Skyrim. These can be built to any height, so we can create some nice big caverns if needed.

Pics are pretty dark, but hey, it's a cave.

Mace
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Yay, it's this time again!



Yay, it's this time again! This time around a made dis here fence. Gaze upon it !

EDIT: Something seems off with the textures on sketchfab, they should look better ingame. Also credit to Riki as I stole the iron parts of the fence from him ;) Cheers Riki!

Fence by Mace on Sketchfab

SquallyDaBeanz
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West Gash landscaping!

West Gash landscaping! I'm probably spoiling way too much here, but I am excited to be getting into a new region again. Alllll well.... 

 

Crestycomb
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You already know I like the

You already know I like the road from Balmora to Caldera, thanks for doing it. I used to fear the day I'd have to landscape it.

no_egrets
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SquallyDaBeanz wrote:

SquallyDaBeanz wrote:

Gnisis island going off a lot of Taerkalith's work

This is seriously beautiful. Is this looking eastward from the coast, with Gnisis and the siltstrider port further down on the left?

no1
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nice al looks so good 

nice al looks so good 

what rong whit the building on top of the cliff of the 3rd picture ? just wondering

Mace
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@SquallyDaBeanz Top notch

@SquallyDaBeanz Top notch stuff Squally!

no1 wrote:

nice al looks so good 

what rong whit the building on top of the cliff of the 3rd picture ? just wondering



Just unfinished stuff. Plenty of that around, waiting to get replaced/placed properly.
SquallyDaBeanz
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Here is a new trailer I threw

UPDATED: Video is now public and shareable.

Here is a new trailer I threw together for the newest update! Congrats to everyone who contributed 

I obviously couldn't show everything that we've done since the last major update, but this is just a visual for the fans.

https://www.youtube.com/watch?v=6E9cXPIaOVY&feature=youtu.be

sleepyhead
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Working on old concept. this

Working on old concept. this is only one of several variations. Weapons and helmets soon)

Smitehammer
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I love the style of your

I love the style of your bonemold, Sleepy. Needs more detail or insets to show off the materials closer, but I would love to see these modeled.

Rovan3011
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Gnisis. This shot is very WIP

Gnisis. This shot is very WIP, mostly working on the general shape of things, it still needs a lot of detailing.


Mcloganator
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Squally, that trailer was

Squally, that trailer was fantastic!

Ravanna
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Got about 10-12 things on the

Got about 10-12 things on the go atm, heres one of them, finishing scrples Indoril set.
 

 

Rebelzize
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Ooohhhh Rav! 

Ooohhhh Rav! 

Darvya LaShade
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I love the abandoned shack!

I love the abandoned shack!  Can't wait to move into your remodeled version, Rovan!

 

 

SquallyDaBeanz
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Hey guys! Let's keep this

Hey guys! Let's keep this thread from falling off please. It's good morale to know that everyone is working on something and making progress.

While I wait to add the final details for the next developer video, I've been hard at work on the land around Gnisis. It's a real challenge, but along with Taerkaliths work I dare say it's looking fantastic! 

These are very WIP, so I wouldn't share them on social media or anything. If we are that desperate for content to show, we got another thing coming... Anyways...

 

 

goldenringmonkey
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Working on a diary together
Working on a diary together with Laertes and dialogue for Sheogorath worshippers. The voice actors will hate me :D
Mcloganator
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Squally, don't be such a

Squally, don't be such a tease! :)

Ravanna
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i hath not been idle

i hath not been idle

Notes:
Indoril/Ordinator armour boot shader test



Keys by new artist Mjolhner (HP/LP/UV) and my textures/bakes.


Small crab house exterior for aldruhn/bittercoast/westgash/koalcave
Low poly and UV by alysander :)


Small crab house interior (SKAR INTERIOR TEST METHOD)
LP and UV by me and Alysander


Window Mages Guild.
Design by Nexos, HP/textures by me.

aerisarn
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There's not much fancy things

There's not much fancy work to see in what i'm doing, but after discovering we can have custom creature, time to make a proper behavior tool. Here's a preview of the GUI

 

Rovan3011
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Dagon Fel, I'm building on

Dagon Fel, I'm building on iceflames work, adding clutter and whatnot. 

 

Rovan3011
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Took a break from Dagon Fel

Took a break from Dagon Fel to work on Big-Head's island. 

 

goldenringmonkey
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Working on new ingame books.
Working on new ingame books. Currently a trilogy about a Buoyant Armiger. I might post one on the boards later on.
Ravanna
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how do books work? How do u

how do books work? How do u make new ones?
Any quick tutorials?
we got so much artwork to use for those things

Mace
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Ravanna wrote:

Ravanna wrote:

how do books work? How do u make new ones?
Any quick tutorials?
we got so much artwork to use for those things

Books seem really easy to do. Here's a simple tutorial to add new books: http://www.rarityguide.com/articles/articles/1459/1/Skyrim-C...

Here are templates/tutorials for creating new book meshes, journals and notes:

Books

Journals

Notes


EDIT:
Dammit Rav, now I spent time on this book stuff instead of other things, hope you're happpy!

 

Praefect
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I'll keep the ball rolling

I'll keep the ball rolling with some more landscaping stuff!
Sterdecan's Farm and Gro-Bagrat's Plantation (Still WIP):


Grytewake, a smuggler's ship in the Bitter Coast:

 

alysander
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Would be nice to have some

Would be nice to have some really useful, practical books then. You could read some religious literature in practically every house, but i did'nt read any literature on rat serving or shack building. Some diaries would be fine too.

Dragomir
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Flooded rice pads! Awesome!

Flooded rice pads! Awesome!

SquallyDaBeanz
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Azura's Coast and Zafirbel

Azura's Coast!

 

Gothic_Freak
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Panabanit-Nimawia Egg Mine 

for bigger picture: right click -> open in new tab

Panabanit-Nimawia Egg Mine (abandoned)

Yassu Mine (still operational)


Random road

goldenringmonkey
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Love the stone guardians,
Love the stone guardians, Gothic Freak. Kudos!
eloth
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Some things i have been

Some things i have been working on and currently making:

Caldera governors mansion:

New Dwemer exterior models:

Uvmapping Hlaalu canals and houses:

 

goldenringmonkey
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Damnit, this is bad for my
Damnit, this is bad for my pants!
Marius S.
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Nothing fancy to show in

Nothing fancy to show in screenshots, but I'm currently working on more battle music! Hopefully it's gonna be cool enough!

st.veloth the r...
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i'm crying tears of joy at

i'm crying tears of joy at the moment, blessings of almalexia upon thee muthsera!

st.veloth the r...
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i'm crying tears of joy at

i'm crying tears of joy at the moment, blessings of almalexia upon thee muthsera!

grumpycat
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Mastor perfect, so happy! You

Mastor perfect, so happy! You don't need to worry about blood moon and tribunal. of course its hard to know if belongs to expansions or not, but to make your life easier if its got the BM or MH somewhere in the name then just mark them for later.

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