What is this meant to fix exactly?
If you have npcs carrying lanterns sideways, this lantern mesh will take care of that.
If you have lanterns hovering above the ground, or some lanterns are found upside down, the included esp will take care of that.
included:
new travel lantern mesh. Light_com_lantern_02.nif
With havoc so it will fall down to the ground when dropped and you can throw it around if you want.
To support the havoc'd lanterns, collision has been added to these meshes:
in the meshes\morro\f folder :
FurnUComULanternUHook.nif,
FurnUComULanternUHookU02.nif,
FurnUComUTorchURingU01.nif,
FurnUDeURopeU03.nif,
FurnUDeUShackUHook.nif,
FurnUhookU01.nif
and in the meshes\morro\o folder :
ContainUtramarootU04.nif,
ContainUtramarootU05.nif
The new Light_com_lantern_02.esp
will fix all the known instances where the Light_com_lantern_02.nif would be mispositioned
in the current Morrowind_ob.esm vs 32
and also adjusts the positions of the havoc'd lanternmesh to secure lanterns from falling down.
To install, put esp and meshes folder inside your data folder and overwrite if asked.
If you previously downloaded the first lantern fix I released in the bug report thread, then do get rid of that one.
It is now obsolete.
Please try this out and report all issues and bugs!
edit! Download link removed, no longer required
Here's the old lantern and the new lantern in a comparison shot to show the difference.[External image]

Here's a new version of the
Here's a new version of the Light_de_candle_blue_01.nif. The esp updates the rotation of the mesh in the game, and the nif replaces the regular Light_de_candle_blue_01.nif of Morroblivion with a havoc'd one that is corectly held by characters.
edit! Download link removed, no longer required
pic:
[External image]
There is a candle using the Light_de_candle_blue_01.nif on the table in fargoths house , if you need one.
This only replaces candles using the Light_de_candle_blue_01.nif, other candles are not affected.