(If you wish to assist in Navmeshing, please send me a private message.)
Navmeshing jobs are separated into various regions of the map and exist as either "city work" or "overworld work" All navmesh jobs require understanding of the navmesh tools as well as ability to mark tiles and connect cells.
(City Work)
City work involves the navmeshing of the assigned city's world space and interiors, such as houses, castles, and shops. A city's world space requires preferred pathing along roads and other marked tiles, such as water and edge, as necessary.
- Anvil
- Kvatch - RejectedBlueapp
- Skingrad - In Progess - GrimWeeder - Thread link
- Chorrol - In Progress, Possibly Finished - Enter_77 - Thread link
- Bruma - Complete - Rovan3011
- Imperial City
- Cheydinhal
- Bravil
- Leyawiin - In Progress - Devolved
(Overworld Work)
Overworld work involves the navmeshing of the Cyrodiil overworld. Due to the large size of the map, jobs are given by various regions.
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- EGKnight
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- Devolved


Concentrate on exterior
Concentrate on exterior worldspaces first please. They have more representation than individual interior cells. Besides it is much easier to split navmeshing jobs later for interiors than trying to share worldspace navmeshing jobs.
I'm aiming for late March or early April public release. If you can navmesh exteriors in remaining time, that would be great. Already finished with collisions and LODs for SI trees, moving onto Tamriel flora... then facegen... then armours integration... then navmeshes if ready, then... release? [External image]