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What are you working on?

Submitted by Erik on

Hi, this is a thread to post any random crap that you are working on that is related to Skywind, be it Voice acting, Modeling, Landscaping or Writing.

Be nice [External image]


Im currently working on adding more variation to Sheogorad and other areas by building more versions of existing assets and filling in gaps in vegitation size.


Images New Emperor parasols

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New Shrooms

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Karma: 5 (5 votes)
Last edited by Erik on 22 Mar 2015 - 19:05.

I'm fairly sure yes they are the final models. Also the bottles were placed right where they were supposed to be. So they won't be changed unless I'm asked to by one of the leads. 

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the potion models have a bug, they are too bright when placed in dark areas, will fix that

 

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Im currently working on finishing the dwemer furniture models:

[External image]

 

Karma: 3 (3 votes)

I`m currently working on some small islands in the inner sea, ascadia region. It`s my first exterior and I`m pretty happy with the results so far

Attachment Size
Isle1 1.15 MB
Isle2 773.12 KB
Isle3 797.61 KB
Isle4 746.4 KB
Karma: 2 (2 votes)

Working on Odirnamat , cave in Sheogorad region.

Update:


Karma: 5 (5 votes)

https://www.flickr.com/photos/132954544@N04/albums/72157674614714196

Here is some of the work i been doing on Abernanit. It's a wet/mold style cave. Feedback is always appreciated. :) 

There are pictures from other wet/mold caves I've done. So I make sure to name all my pictures. The pictures at the top of the list, are always the newest additions.

 

Also if anyone is interested in seeing everything I've done check that out here. 

https://www.flickr.com/photos/132954544@N04/albums

Some of the pictures You'll see on there are from past things. To know whether or not the Album is for Skywind I've gone ahead, and put "SKYWIND" on the description of every album involved. Look forward to future screens, updated screens, and more work being done by me. 

I'll make sure to keep posting here regularly when I've finished something. (Unless I'm asked to withhold pics of s special area by the rest of the team ;) )

So enjoy, give feedback, and I hope everyone has an awesome day! :D

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A bit kinda late to upload this,since it has been uploaded somewhere before,but here you go :D ...Thanks Lads and have a good day

Working on Dunirai Caverns



Karma: 3 (3 votes)

This violet crystals - don't you think that they are too large and scanty? Variant around central column is neat and correct, but other two are just too big. To make it look nice and natural you could place them in masse (like grass) in special cave/room filled with this crystals from all sides, in the manner of a big geode:

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But such big and several ones looks wrong.
Smaller and multiple crystal would be so much cooler.

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hmmm opinions i think it looks awesome isnt that more important than real life? skyrim got a underground city full whit giant glowing crystals

 

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I appreciate your opinion :D  I do not think the crystals are too "scanty".I just place them they way i see would look cool in places.Cause i think placing those crystals in a form of "masse" which will cover the wall would look a bit too overboard and will look kinda "repeated".I think its better to have them look like a "sprout" coming from the cave. Sorry for my bad english[External image]

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No problem. It's just good alternative, if you have at least 2-3 models of these.

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We do, we have 3 models for those crystals exactly.

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it would be interesting to see some dwemer metal scraps or rocks poking around, not many, but Easter eggs for those who find them. it would help show the vastness of dwemer holdings in morrowind, and would add a touch of realism. i can just imagine dunmer walking past the remnants of their foes nonchalantly...

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Everyone is sharing stuff about landscaping & 3d models :/

Just wanted to let everyone know, there are people working hard on gameplay mechanics too :)

I'm currently working on Weapon Degredation Module.

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@dyanikoglu Anything you can show off visually, e.g. a time lapse? Will the degradation purely be a variable stat for each weapon, or also visible on the in-game models (e.g. overlaid rust, notching)?

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@Herr Eldrad
Cool work on kwama caves.

At least models of limestone are great.
Why is everything in the web? Are there spiders?

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Question: are you guys designing totally new dwemer dungeons for Skywind or are you just updating the old ones? Personally I feel like the dwemer dungeons in morrowind were the most disappointing because they look so huge and sprawling but most of them are only like 2 or 3 rooms connected by a few hallways. More expansive ones like the main-quest related Arkngthand are fun but I know there are many more which are almost meaningless experiences.

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No, @alysander kwama make webs too. They make honey webs.

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:(
Kwama don't have to be bees crossed with spiders. References are extreme obvious.

Can i help with these models? With all respect, I honestly think that this is coming in wrong way.
Team have cool progress with dwemer, telvanni and hlaalu setups (and corprus concept art looks great too), but this looks very doubtful.

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This is my first cave for the Skywind team, but I think progress is coming along. Original pics of Sennananit (nananana BATMAN!) below followed by the new version. Let me know what you think :)


 

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And so the grind continues. Updated photos of Sennananit, now with a more true-to-form 6th house red lighting scheme. 

Main Cavern


Entrance

Hallway

Large Room

Altar Room

 

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Just saw the 3-d progress on the site and its absolutely amazing! I heard that the 3-d department has pretty much finished the landscape models and is now working on the architecture, I just saw the Hlallu tileset and it looks fantastic! How many of the architecture tilesets have been completed or how many are left to complete?

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