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[3D Modeling][Animation] Somewhat experienced digital artist ready to contribute!

Submitted by Urkenstaff on
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Hello, my name is William Höglund Mayer, and I recently graduated from University after studying game design and graphics. I haven't been very lucky with my job searching so far, and sort of have a lot of free time on my hands. I found this project and thought my my spend my time contributing, while at the same time brushing up the 3D section of my portfolio and getting a chance to work with Elder Scrolls.

While I wrote under commitment that I could be "moderately active", I could probably be "highly active" until I get a job. After that "moderately active" would be more accurate.

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Last edited by Cesare on 13 Dec 2016 - 13:21.

The programs that you will need to know within the animation department:

  1. Doc: Documentation files
  2. Java: **Havok Project Handler**, for inserting new races for actors, handles the tasks related to manage custom animations and behaviors for HKX file format. **primarily intended for *Coders* and *Modders***
  3. max11: Skyrim MAXTools, a collection of MAXscripts intended to load proper configurations and do complex tasks in order to obtain Gamebyro (NIF) and Havok binary (HKX) loadable into the Skyrim game. **primarily intended for *Animators* and *Riggers***
  4. nifplugin: a customized forked version of VS **MAX Nif Export Plugin**
  5. thirdParty: third party tools binaries to be used by the above tools.

It is your requirement to research and understand these programs.

The tasks that the animation department have for you are as follows:

  1. ### Export NIF mesh from an already rigged *creature*###
    1.  If you already rigged a new mesh to a vanilla skeleton and simply need the

 replacement to be referred by a CK entry.

  1. ### Export Skeleton ###
    1. If you already have bones and ragdoll
  2. ### Havok quick export ###
  3. ### Batch FBX Convert of a vanilla rigged model using **Skyrim MAXTools** ###

How is you comfort level with this?

 

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I would say moderately comfortable, I'm usually a bit insecure when it comes to the technical things, but I should be able to work it out without too much struggle. However, I was hoping I'd be able to contribute to the 3D modeling department, it being my primary interest. Although if that's not possible, whether it be because of my skills being insufficient or some other reason, I'm up for whatever you need from me.

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Hi Urken! Sorry for the late reply! I'm swamped these days. While I like your stuff, a lot of it has a cartoon feel to it. You don't mind creating assets that are more lifelike do you? Looking at your portfolio, you'd be a baking artist, however we are running a bit low on small baking tasks.

Creating assets for Skyrim is a rather odd workflow, if you're still interested shoot me a message through discord. We do ask that people dedicate a rather large amount of time, because of the learning curve. So if you mean it, we'll find a task for you.

Link to join Discord:
https://discord.gg/0oOzg2qbwpmAwxb3

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