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I'm Mark I've been following the Skywind project off and on since a few years back. I got into the series through Oblivion, but I remember watching a friend play Daggerfall. I've got a masters in art creation for games, I'm a professor in an animation & game college program (currently teaching character design & storyboarding), and in the past I've worked as a game artist producing animations & LOD models for a startup game studio.
I'd like to work on creature animations, I'm also fast at rigging. My preference is for 3DSMax but I can work with Maya as well. I specialize in looping animations, and I'm comfortable going back and forth between Max & the game engine to test out assets. I haven't worked specifically with the Skyrim mod tools but I can teach myself new engines pretty quickly.
Edit: oh and I have access to a mocap studio, although I only have little experience with mocap animation.

The programs that you will
The programs that you will need to know within the animation department:
It is your requirement to research and understand these programs.
The tasks that the animation department have for you are as follows:
replacement to be referred by a CK entry.
How is you comfort level with this?