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3D artist & texturer

Submitted by SE32 on
Attachment Size
material library PBR Unreal 3.76 MB

Student gamedesign DAE, works fluidly with 3dsMax, photoshop and Unreal. Knows all the necessary stuff to create a realistic gameAsset. Works with standard diffuse shading and PBR metalness. Loves oblivion and RPG's in general. Current projects are: artist for a nintendo inspired game, German U-boat (gameReady  & PBR), my own PBR materialLibrary(see pic).

 

Photoshop, SubstancePainter 2, Unreal, 3dsMax, Unity. All legitimate software I use daily.

Artstation

I would love to help realise this fan project. I have been following the development for 2 years or so. This project would enhance my skills and my portfolio.

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Last edited by SE32 on 8 Dec 2016 - 17:39.

contacted

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