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[RELZ] Protocolled Dialogs v1.1

Submitted by Eazzy on
Attachment Size
ProtocolledDialogs-v1_1.7z 6.76 KB

Description
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This mod adds a scrollable pane to the dialog window, where the course of the current dialog gets protocolled (see screenshots).

 

Features
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  • Protocolling of topics and related dialog texts
  • Mousewheel scrolling
  • In-game enabling/disabling of the protocol pane via Hotkey [Ctrl-D]
    (Even if the protocol pane is disabled, it tracks the dialog in the background, so you can enable it at any time to view the whole dialog course)
  • In-game switching of the protocol pane's position on screen via Hotkey [Ctrl-Shift-D]
    (Switch between lower right and upper left corner of the screen)
  • Compatible with vanilla and DarNified UI
    (DarNified UI is highly recommended. Should work with other UI mods as well, but I haven't tested)
  • No file-replacements
    (The protocol pane is injected into the game during runtime, so your Oblivion xml-files don't get touched. If you don't like this mod, just disable/delete it and everything will look like before. No reinstallation of any UI mod is required.)

Requirements
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Edit: This mod does not work with the latest version of MenuQue (MenuQue v10 beta4).
Edit: MenuQue has recently been updated to v10 beta5, which is working fine with this mod. Since some guys reported CTDs with MenuQue v9/v9a, I recommend to upgrade to the latest version.

 

Install
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Extract the files to your Oblivion\Data directory and activate ProtocolledDialogs.esp

 

Please let me know if you are experiencing any problems!

Greetz,
Eazzy

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Last edited by Eazzy on 10 May 2012 - 13:31.

I use this tool and like it very much, but when I go to "Options > Controls > Mouse", my bound extra mouse buttons show the last protocolled quest dialogs instead of "Button 3", "Button 4". This just happens after playing for a while. I use MenuQue  v13 and last OBSE beta.

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I wouldn't use NMM to install Oblivion mods. Use OBMM, Wrye or manual install instead.

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sir,will it works in original oblivion?

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saufall

sir,will it works in original oblivion?

Yes, it will

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Thank you.

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Does cyrodill still have its original dialog with the voice acting or is it replaced by this? Also what happens if we use this with the voice acting mod?

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The original dialogue is not modded at all. This is injected into the dialog panel,even in cyrodill or in another mod(this is mod indipendant, this can work even in nerheim). If you have voice-acting you get only a voice-acted dialogue that get protocolled.

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Sweet, Thanks

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Here's a little tweak I'd like to share:

When using Protocolled Dialogs together with dialog menu edited like this, I didn't like that new scrollbar was kinda in the middle of NPCs face. Luckily, this can easily be corrected:

1.) Open the file Data\menus\prefabs\ProtocolledDialogs\dialog_protocol_pane.xml in text editor (I used Notepad++)
2.) Edit the values marked in the picture below:

First one defines the width of the text in Protocolled Dialogs menu (in percentage of total screen width).
Second - how far the new menu is from the left screen border (also in percentage).
My values are in the picture, but you can try different ones if you want.

Below are the example screenshots before and after the tweak:

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I just found this mod this morning!!  Awesome!!  I'm not sure how I could have overlooked this great mod for so many years...  It really should go on one of the recommended mod lists! My mistake -- it already is!

Also: a better description for it might be something like "Dialog History Panel".

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