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[LANDSCAPING CLUTTER INTERIOR DESIGN]

Submitted by EP1CN3SS2 on
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ep1cn3ss2_1050.pdf 142.43 KB

Hello!

I've been using 3D programs such as Unity Engine, Blender, and Unreal Engine for the past few years and i feel that i have the skills necessary to accomplish or even exceed in the category of Landscaping and Clutter.

I would like to help in any way possible but this is my preference.

I am absolutely infatuated with Morrowind and i'm so glad that this project exists. I would love to be a part of this remake and help make something amazing! I am always free after 3pm Eastern Time US. 

I have:

  • A really great sense of 3D game space and pacing!
  • A great understanding of Basic cluttering!
  • A great understanding of the lighting system in Skyrim!
  • An okay understanding of TES5Edit!
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Hi EP1CN3SS2 ! Thanks for applying !

While other game/engine level design is important and will definitely help, we are more interested in Skyrim mods and Creation Kit experience. We ask that you provide a nexus profile link or even paste a plugin file of one of your creations.

Additionally, since our main focus right now is cave interiors and "organic" built layouts ( very different from Skyrim's way of creating dungeons ), you can submit an entirely new cave using Skyrim's assets to show us that you properly understand the use of assets and can proficiently clutter a cave with rocks , plants , lighting ,FX , etc.

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Yes i see, that's no problem, i will post one by this week! Fortunately for me, i have been learning how to use the creation kit for the past few days, its very similiar to unity.

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We're looking forward to your creations !

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Hello again! I'm sorry for the wait but I'm finally finished, i really hope you enjoy my work! 

Some lights flicker and only turn on when you go near/pass them but i don't know how to fix that so it might look weird. 

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First of all, i apologize for the late response. Now to your application, unfortunately, your test dungeon does not meet the high standard we've set to join our project . We've also asked for a test cave, not a nordic burrow. The cave was intended to test your ability to do "organic" builds, using assets and clutter in a conventional or unconventional way that results in a very natural look of a cave.

However, the project is far from over and there is still time to practice and reapply at a later time. Thank you for your time and understanding !

PS: The light flicker is due to the fact that the number of shadow lights exceeds the limit of 4 per cell.

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Okay i understand. Thank you for your time and review!

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