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Hello!
My current job (1 year exp., 48 hours per week) consists of modeling, texturing, rigging, animating and VRay rendering for flash games, but it's boring :) I wish to work on such projects as Skyrim and Fallout. Currently I learn UE4 (level building), substanse painter and substance designer as well as environment design and modeling theory. Also I continue to improve my 3DSmax, Zbrush and 3DCoat skills (which I use in my common workflow). I want to create the best environment assets I can in your team and make good portfolio to find new fulltime job, better then my current one.
My gaming experience in TES: Morrowind + Tribunal - about 500 hours, Oblivion + Shivering Isle - about 600 hours, Skyrim - about 600 hours. Also about 300-400 hours in Fallout 3 and 300 hours in Fallout 4.
I can work on Skywind project about 10-16 hours per week during at least next 3-5 months.
Links in my form are: 1) 2 my best highpoly works, that I was working on before I've got a job in gamedev. 2) Rendered models I've done at my current work during last year (1-3 days per model with rig and 40-50 frames of animation).

Hello Deeprock, thanks for
Hello Deeprock, thanks for putting in an app [External image]
Can you tell me a bit more about your experience? Such as your experience with modular assets, sculpting and baking, UVing? Do you also have anymore examples of your work? It's hard to get a judgment off just those two pieces. Thanks you in advance!