I re-rigged a "free resource" Horker Bull model from Skyrim to fit the Morrowind Horker skeleton. The upper arm-portion of the flippers is still a little weird, but I'll share it anyway. Working on the Horker Pup version, too...eventually.
Pretty sure the Horker Bull is still based off the vanilla Horker's model, so don't go posting it on Nexus or something.
Edit: Forgot the textures...drop the folder in the archive into Textures/horker. Mesh goes in Meshes/creatures/horker.
| Attachment | Size |
|---|---|
| 1012.5 KB | |
| 6.69 MB |

The neck and arms look a little smoother. Enough it shouldn't be noticeable in game, I hope.
Great work! Thanks
Screenshot comparison:

p.s.: check name of .nif file.... my browser rename it body_1.nif and not work! (name should be body.nif)
Thanks for posting that! I'll check the file name, too. Hm. I have a slightly updated version that removed some of the flab from the upper arms to minimize some of the Horker's twisting.
Anticipate at some point me re-converting the Morrowind Horker's idle animations, etc. separately so they don't do barrel rolls constantly, and what not. Will make sure they have all their special idles and work on fixing some pre-existing glitches like the Horker occasionally teleporting.