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| anarchoarchitect_1163.pdf | 143.07 KB |
Howdy,
I'm an Architect and ArchViz 3D modeler willing to help where I can. I'm no amazing 3D modeler but I know enough to produce decent work in my field. I have 3DS Max 2012 & 2015 installed with a nif exporter on 2012 though I have never actually exported a nif with it. I also have many other software suites such as the Adobe Master Suite and I can get pretty much any other software required. I have a little bit of experience with NifScope and the Creation Kit but I would not consider myself proficient with either. I've also done quite a bit of texture work for Skyrim for my own personal use or to share with my little modding community.
The area where I feel I might be most useful is with modular architecture since I think that way in my profession. However, I've never actually produced modular 3D assets for games or otherwise. I'd imagine I could be useful with other hard-surface props as well since I've made furniture and plenty of other assets for ArchViz. I'm known among a community of Skyrim modders for having a really good eye for detail
I also have extensive experience modding Oblivion and Skyrim.
http://steamcommunity.com/id/H8Cr1me/screenshots/?appid=72850&sort=newestfirst&browsefilter=myfiles&view=grid
I have released one Skyrim mod to the public, though it wasn't overly complicated.
http://www.nexusmods.com/skyrim/mods/58818/?

Hi Anarcho, seems like your
Hi Anarcho, seems like your first dropbox link doesn't work [External image], the others seem fine however. Do you have much experience with model in general for game engines? Such as making sure topology and polycount is optimized, and/or working with tileable textures or baking? I've not looked much into ArchVis personally, so I'm not sure how much the skillsets differ. Thank you for applying also!